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Ok great. Since we already know from the last stream that it will be more like NWO, and you've already clarified that it actually doesn't matter that much if some classes don't move around that much during big fights, it seems like Intrepid is on the right track and we can all hope for a really great Action Combat game.
As long as players:
1. Have to dodge certain boss mechanics by moving.
2. Have to be in the correct range for some abilities and aiming/facing the enemy to correctly use it.
3. Have to pay attention to their spacing for certain abilities or the enemy may dodge them as part of a normal flow.
We will have good Action Combat, and we already know and have experienced all those things in Ashes even on the less powerful encounters. We shouldn't be concerned about if any given player needs to move around so much, as you said, but rather if the core concept of Action Combat is maintained.
Core concepts that most games, even if they offer Tab Targeting, do also have. I'm sure you've played multiple games that don't have those concepts, but I don't think anyone's been actually talking much about any of those games.