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From what it looked like, that seems like a semi-abuse tactic where a part of the raid can stand in one particular place to minimize received dmg. We'd need Noaani to explain that particular raid for us.
We have not received permission from Mag7spy to share the quoted post.
Here's a boss from 2006. Super simplistic mechanics-wise. Super fast, super big aoes, super random aggro, super fast regen (iirc), fear/dot/stun as skills (iirc) and a shitton of lava that supposedly damages you (I tried looking at the hp values when the dude had the debuff, but couldn't see it going down, maybe it's more of an accumulative debuff, I don't remember rn).
Due to how fast the boss is and how big his aoes are, you gotta be constantly on the move. Melee classes do more damage from behind so they, ideally, want to always be in the back of the boss (helps with survival too). And running around in lava is dangerous, while the non-lava spots are super thin and very spotty. The max limit of people is 200, dunno whether they had the full stack there, but I'd assume they did, cause it takes a ton of dmg to bring this fucker down.
https://www.youtube.com/watch?v=JS3yWUfLZ00
To me, this kind of fight looks more difficult than that NWO one. Like I said, I'm sure I'm missing a ton of context for it, but the hecticness of L2's fight seems higher. And all that is in a game with a click-to-move system and a much more tab targety combat than it later became.
And exactly due to this hecticness, when I imagine an action combat peak design pve - I imagine a fight where you're at your physical limit of reactions and movement. Because why the hell would you have pure action combat, when you can "just stand around" in tab just fine. And I'm pretty sure this is Noaani's point. Why use action combat, with big pve in mind, when your encounter design will be literally the same as the one from a tab game. Either design it in a way that pushes action combat to its limit, or just have tab. And in quite a lot of cases that "tab" is already hybridy, because afaik quite a lot of tab games have action skills. And imo the potential depth of interactions and utility abilities is much higher in a tab game, where you don't need to push reflexive mechanics onto people.
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Eh, it's just the classic pointless bickering of headstrong people who can't, for the life of them, see eye to eye.