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Yeah, and in action combat games "dodging" is also just pressing a button, based on your prediction of your enemy's movement. So I see no difference between L2's environment and "use of dodge skills" gameplay and action mmo's "press A two times to dodge to the left" gameplay.
Does it happen more often in action games? Yes.
Is the pure skill requirement way higher in action games? I wouldn't really say so, because most abilities in action games are aoes, so it's not like you're purely aiming very precise hit scans. I'd say smth like Halo Infinite (and probably other Halos too? Haven't played others) with its dashes slides, hooks and jumps are way closer to what I'm imagining as "truly action" combat. It's constant movement, and high requirement for precision aiming against fast-moving targets is what I'm looking for in action games.
If there're action mmos that operate at the same speed w/o just a shitton of aoes and have good-feeling combat - I'd consider that the best action mmo. From what I've seen, BDO is like 80++% aoes so even with its high speed it's still not as high of a skill requirement as I would like to see in high end pve/pvp action mmos.
And that's just pvp. I really dunno how well can devs design a boss that moves as fast as a top lvl player and can somehow fight 20+ people at the same time, while requiring top lvl gameplay from all of them equally. I do not consider "huge mob stands in one place, while all the action players don't move" all that skill-requiring. And I'd assume Noaani's standards are leaaagues above mine, when it comes to pve difficulty/complexity.