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This part, but as I said it is really hard to explain without the priors.
Think of it this way. In MMOs, particularly Tab MMOs, the positions and roles and requirements of each player are fairly set at most times in a battle. You have said, multiple times, that Tab suffers because 'you just know the mechanics and dodge them', right?
I don't play games like this for very long. I play games where things 'stack', combine randomly, require rapid adaptation and shifting between roles to cover for someone else who has become unavailable in the moment due to mechanics.
"Alright the Boss is doing his AoE pull, Healers prepare to use AoE Heals."
vs.
"Ok who's silenced from that? All Healers? Ok Rogues get behind and prep for the AoE pull, don't stun the pull, we're gonna rely on the Summoner to cleanse the Healers if the pull happens, Tank prep to CC the move after the pull, if you're Stunned at that time due to the Stun from the adds yell and we'll flip the strat to have the Mage take hate with a big attack so that the boss won't use AoE on next ability. Rogues, if Tank is stunned obv you can move, get on its tail and pull hate off the Mage so we don't lose them while the Summoner Cleanses the Healers. Healers, you know what to do, top the Tank back up so they can pull off the Rogue, and ffs people remember that if we all dodge the same direction on the magma blade attack if it goes for that we'll just end up back where we started."
So in that example... The Summoner has become Cleanse, the Mage has become 'Tank', the Rogues have become 'offtank', the Healers now have to have a whole concept of how they're going to heal everybody in the correct order without wasting mana, and the boss is STILL about to randomly do maybe 6 different things which we might have to respond to before the current situation is even resolved. If the Rangers were standing near the Mage now they have to scatter, but only if the Tank is stunned, and only if the Summoner DOESN'T get stunned.
Now add to all that 'you must do all this perfectly mechanically dodging the adds so that you don't get stunned on the way to the position you're supposed to be in after the AoE pull, and you have something I consider 'an average encounter'.
Roles change fast. Roles change based on spacing. Someone else 'running up to try to land a big attack' now means every player has to load an entirely different set of responses mentally to all 8 of the random potential mechanics the boss can use next, and then in Action Combat you have to be aware of the spacing of every other player.
This is about the point where I
start
to have fun. Maybe I'm not much of an RPG fan.