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And that is exactly why I said that you need to have a relatively smaller and nimbler bosses in action games. Exactly in order to utilize all those tools. Otherwise it's pointless. Having a huge stationary boss that you just unload onto is not difficult imo. Yes, there'd be hazards and some aoes to step out of, but that's literally the same as tab combat, so why not just have it as tab.
And this is why I separated the boss encounters the way that I did. And why I hope that Intrepid can find a way to combine both of those sides into a single encounter and then make several different encounter with that combination.
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And I was a guild leader of roughly 120 people during a siege, so I know how it is to control a crowd of big sizes during sieges. It's way easier than controlling 40 people during a super hardcore pve encounter cause there's more things to look out for. In pvp you're just looking at your enemy and maybe dodge some attacks while trying to achieve some bigger goal. In top lvl pve, from what I understand, you have a very specific role that can have several sub-roles that might need to synergize with people with other roles - all while tracking several mechanics.
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I mean, I think the main point was "tab can do things that action can't and vice versa". Noaani was basing his take on the fact that action games haven't even tried to put out a pve encounter that's as difficult and complex as smth from EQ2. And it seems that Azherae agrees with that take, and from what I've seen Azherae has played more action mmos than Noaani (at the very least BDO).
But the take itself could be dismissed somewhat just because we should be thinking in terms of "what the best hybrid encounter we can come up with". I think we've established enough proof for either side supporting their good qualities, so now we gotta figure out how to merge those in such a way that doesn't just tell players to pick a single side.
Alternatively we can just wait till Intrepid releases a super complex raid and then criticize it
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I can't give such an example because I haven't played hardcore pve games. My opinion is based purely on what I've seen in ff14 videos and what I've heard from pvers. And I then try to design an encounter in my mind that I would deem interesting. I don't even know if it would be interesting to the true pvers, but I try to go for good complexity within that encounter, mainly because that seems to be what pvers like.