Post by SongRune on 2022-07-07 13:47:52
Removing the economy from a game is the most phyrric of victories over botters. There are many other solutions to bots, all of them imperfect, and few of them as disastrous. I would wager that you would find that almost everyone you will meet here is more willing to accept imperfect solutions that let some bots through, than the loss of a robust player-driven economy.
If you have a central market that adapts properly to demand (which BDO's does not), you will not defeat bots. The design of Ashes and separation of nodes and the core design premise of separate interconnected node economies is not compatible with price regulation, and attempting the sort of top-down price regulation BDO uses will make it nearly impossible for node economies to adapt, due to a variety of factors:
1. Whether there is demand (or to some degree supply) for various resources (at all) will vary in varying locations, and vary seasonally.
2. These location's prices cannot be tuned without sales, unless you rely on prices elsewhere, which requires some level of linking prices between nodes (even if not 1:1).
3. Linking prices between nodes destroys the local economic variance that is the core design intent of Ashes and is incompatible with the game's vision.
The only way around these fundamental limitations, is authoritative calculations by developers about what prices "should" be in each region, taking agency away from players, and ensuring that whenever the calculations diverge from player intents or activity in any way, that parts of the economy grinds instantly to a halt. Even if they're good, it can't be instantly responsive.
The central market price regulation in BDO is life support for a fundamentally flawed economic design. Attempting to apply that life support to Ashes would bring it down to that level, and regardless of whether they fully understand every implication, the majority of players here can see how painful that system would be.
This is why you get the responses you do, and why no-one is taking your suggestion seriously. We would all rather have a robust player-driven economy and let Intrepid fight bots, than kill the economy and erase the node-based individual economic structures that define Ashes, and have no bots at the cost of the economy.
Every solution is imperfect, but yours has a large negative impact on the game experience. Worse than all but entirely unchecked botting. To most people, this is intuitive, and that is why everyone assumes you must be trolling. (But in case you're not, I've 'taken the bait'. If this is insufficient, though, I won't go further. Far too much education would be required, to be feasible.)
If you have a central market that adapts properly to demand (which BDO's does not), you will not defeat bots. The design of Ashes and separation of nodes and the core design premise of separate interconnected node economies is not compatible with price regulation, and attempting the sort of top-down price regulation BDO uses will make it nearly impossible for node economies to adapt, due to a variety of factors:
1. Whether there is demand (or to some degree supply) for various resources (at all) will vary in varying locations, and vary seasonally.
2. These location's prices cannot be tuned without sales, unless you rely on prices elsewhere, which requires some level of linking prices between nodes (even if not 1:1).
3. Linking prices between nodes destroys the local economic variance that is the core design intent of Ashes and is incompatible with the game's vision.
The only way around these fundamental limitations, is authoritative calculations by developers about what prices "should" be in each region, taking agency away from players, and ensuring that whenever the calculations diverge from player intents or activity in any way, that parts of the economy grinds instantly to a halt. Even if they're good, it can't be instantly responsive.
The central market price regulation in BDO is life support for a fundamentally flawed economic design. Attempting to apply that life support to Ashes would bring it down to that level, and regardless of whether they fully understand every implication, the majority of players here can see how painful that system would be.
This is why you get the responses you do, and why no-one is taking your suggestion seriously. We would all rather have a robust player-driven economy and let Intrepid fight bots, than kill the economy and erase the node-based individual economic structures that define Ashes, and have no bots at the cost of the economy.
Every solution is imperfect, but yours has a large negative impact on the game experience. Worse than all but entirely unchecked botting. To most people, this is intuitive, and that is why everyone assumes you must be trolling. (But in case you're not, I've 'taken the bait'. If this is insufficient, though, I won't go further. Far too much education would be required, to be feasible.)