Trading should be disabled just like in Black Desert Online. Cmon, hear me out!

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Post by SongRune on 2022-07-07 13:47:52

Removing the economy from a game is the most phyrric of victories over botters. There are many other solutions to bots, all of them imperfect, and few of them as disastrous. I would wager that you would find that almost everyone you will meet here is more willing to accept imperfect solutions that let some bots through, than the loss of a robust player-driven economy.

If you have a central market that adapts properly to demand (which BDO's does not), you will not defeat bots. The design of Ashes and separation of nodes and the core design premise of separate interconnected node economies is not compatible with price regulation, and attempting the sort of top-down price regulation BDO uses will make it nearly impossible for node economies to adapt, due to a variety of factors:

1. Whether there is demand (or to some degree supply) for various resources (at all) will vary in varying locations, and vary seasonally.
2. These location's prices cannot be tuned without sales, unless you rely on prices elsewhere, which requires some level of linking prices between nodes (even if not 1:1).
3. Linking prices between nodes destroys the local economic variance that is the core design intent of Ashes and is incompatible with the game's vision.

The only way around these fundamental limitations, is authoritative calculations by developers about what prices "should" be in each region, taking agency away from players, and ensuring that whenever the calculations diverge from player intents or activity in any way, that parts of the economy grinds instantly to a halt. Even if they're good, it can't be instantly responsive.

The central market price regulation in BDO is life support for a fundamentally flawed economic design. Attempting to apply that life support to Ashes would bring it down to that level, and regardless of whether they fully understand every implication, the majority of players here can see how painful that system would be.

This is why you get the responses you do, and why no-one is taking your suggestion seriously. We would all rather have a robust player-driven economy and let Intrepid fight bots, than kill the economy and erase the node-based individual economic structures that define Ashes, and have no bots at the cost of the economy.

Every solution is imperfect, but yours has a large negative impact on the game experience. Worse than all but entirely unchecked botting. To most people, this is intuitive, and that is why everyone assumes you must be trolling. (But in case you're not, I've 'taken the bait'. If this is insufficient, though, I won't go further. Far too much education would be required, to be feasible.)

Post by Tex on 2022-07-07 14:36:17

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Post by Azherae on 2022-07-07 14:43:27

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If you have the experience in how to program those things, just offer whatever you know.

SongRune does, but said 'let us wait'. I guess I should have given a similar answer to start with instead of letting it go on so long that she had to do it? (sorry sis)

You'd have to define what exactly you wanted the outcome to be, as well. And it can't just be 'no bots ever!' because distinguishing a repetitive economic actor from a person who has downloaded a bot script to run occasionally and plays in a small friendgroup with Discord is going to trigger too many false positives.

So some people have responded 'let it be, we'll just kill them'. I'll add 'Escrow and transaction tracking' and beneath that 'manipulate the economy so that the bots become NPC-like and focus on punishing those buying Gold instead'.

Combine the two options and you've got the start of a solution.

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Post by Azherae on 2022-07-07 14:48:34

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This is because there is no Market to ruin. That thing in BDO is a 'regulated money transfer' system which are not the same. And now you're in 'my' territory so I guess I'm giving BDO economic failure dissertations today?

The bots ruined the Market before it started by forcing the system to go this way. For those unaware, the BDO Central Market did NOT originally work the way it does now and was just effectively Escrow. That doesn't mean it was working well because BDO's itemization, even early on, is just too painfully bad for it to matter.

Post by Tex on 2022-07-07 14:56:58

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Post by Azherae on 2022-07-07 15:08:48

Intrepid is not going to tell us how they intend to implement systems. They've made that clear and they are correct to do so.

Your list is barebones and bare minimum stuff, if those aren't being implemented it's probably because they've gone to the entirely upper levels. And if we discuss useful schema, which for some reason seem to be implemented, then all we've done is given botters more options to get around the schema.

This is one of those places where you have to let things go wrong a little bit first, and do the usual manipulation of programmers. The overall discussion of ideas of this level is not helpful to Intrepid.

3 and 4 don't work because you should never give players any access to a transparent database for that sort of thing in a game meant to have competition if the game itself is not designed around it.