Post by Azherae on 2022-07-07 18:58:29
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Rude.
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From what I understand of the planned system, you'll be crafting several things before the final item, so this minigame would only impact ~<10% of the overall crafting? So you're not really removing tediousness of pressing a button and looking at the bar move.We have not received permission from TheSgtPepper to share the quoted post.
And that is exactly why I don't want minigames. It's about scale and relative amount of crafting per crafter. Guild will have just a few crafters, each specializing in some sub-branch of the system. Each of those crafters will be crafting those specific things for their entire guild (40+ people). So it's, at the very least, dozens upon dozens of crafts per crafter, with some of them crafting thousands of times. And all of those crafts will have to be perfect, because guilds will require that.We have not received permission from TheSgtPepper to share the quoted post.
Yes, and those singular low-mid lvl crafters wouldn't care about the tediousness either way, because they're not crafting hundreds of items.We have not received permission from TheSgtPepper to share the quoted post.
This kinda goes against the whole "profession progress" idea imo. You've spent hours/days/weeks leveling up your profession and mastery, yet your chance to fail a craft constantly increases. To me that doesn't make sense.We have not received permission from TheSgtPepper to share the quoted post.
It's exactly because I don't think that everyone will be crafting that I think having a minigame would be tedious. If 10 people were making one item each, it wouldn't be tedious for each person (relatively speaking), but when one person is making 10 items instead, it becomes tedious for that one person. I know because I've been that person for yeaaaars in L2. Mats were still rare and still required hours of gameplay to acquire, be it through mob grinding or just boss respawn timers. But because I had to craft for a guild of 120++ members, I usually set for several hours clicking "craft". And in L2 there wasn't a bar. It was instantaneous. And I still spent hours just crafting gear. And L2 required fewer gear pieces than Ashes will, so I can't even begin to imagine being a guild crafter in Ashes if it has minigames.We have not received permission from TheSgtPepper to share the quoted post.
I haven't played WoW so I dunno whether I'd like it or not, but as Azherae and you yourself stated in later comments, it's about the community and the reputation you get from being a crafter. Spending those hours crafting same gear in L2 wasn't tedious to me, because I knew that people spent even more time acquiring those items and that my work would be highly appreciated. I didn't need some simplistic minigame to make the process fun and rewarding, because the reward was me providing gear for my guildies.We have not received permission from TheSgtPepper to share the quoted post.
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That sounds a bit like EVE's system. But while it makes sense in the context of hugeass cosmic ships being built or stuff for those sips being crafted/researched, I'm not sure if it would fit in AoC's lore. Or if players would even accept that kind of system.We have not received permission from Nepoke to share the quoted post.
We'll definitely have to see how they design the system itself. I've been a guild crafter multiple times and ~60% of my gameplay was purely crafting, even though it was just a "press button and get the item immediately". If Ashes makes it so that you can be a 100% crafter, because all you do is play the crafting minigame - I'm not sure if that's much better than me just spending the majority of my time crafting, while I can also do other stuff. Minigame doesn't make the experience more fun, unless Intrepid's attitude towards crafting minigames is the same as to pve content and they literally make a few dozen games with some rng in them, so it's literally a game within a game.We have not received permission from Noaani to share the quoted post.