I don't like action combat, and it could very potentially stop me from playing
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Don't forget pvp too.
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You still have skill animations in BDO. I'm pretty sure you can't just use 10 skills at the exact same time, so it also has a "gcd" by your logic. Its cast speeds are just quicker because the whole game is quicker. The only difference between tab and BDO is that bdo's skills are directionally rooted, so they move your character with the skill, while tab games are either completely planted (in the case of click to move) or let you move around while you cast them (which makes the combat feel floaty and unimpactful). But both have skill animations so they're both limited in the amount of actions you can do per second, with some (most) tab games having true gcd that's usually a 1sec+ of time between each skill.
I don't remember other korean tab games, but I have a feeling that they might not have gcd at all (or at least only a few do), due to the games being made for korea and ping is not really a problem there so you don't need to worry about attack feedback. Which is also the reason for BDO being so damn fast.
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I literally addressed this by saying "bdo skills are directional". The create the feeling of smoothness because your character moves with the skill and the whole combat design is built around idea. The aiming part is just difference between tab and action, I wouldn't really associate that with fluidity because NW had aiming too and I definitely do not remember that combat looking/feeling fluid.
And as I've said before, there's animation cancelation in tab games too (at the very least in L2). It feels more clunky mainly because the whole combat is planted (in the case of L2) so you can't do a movement cancel because the system itself isn't about movement. But even in that EQ2 assassin gameplay, to me, the combat looked fluid because you had skills flowing one to another w/o any real pauses and the character was constantly moving so it wasn't stationary combat (though to me even L2's combat can look fluid, but you'll disagree with that completely so whatever

).
Again, as I already said, perceived fluidity will always remain subjective, especially when it comes to discussions between people who haven't extensively played games from both sides of the discussion. And as others have said, you can't always just look at the video yelling "you see! you see! it looks like shit!", because most videos do not relate the feeling of gameplay and we base our subjective opinions about said gameplay by playing it. Though, obviously, these days most people just watch Asmon's reaction to some new mmo and base their entire attitude towards that game purely off of his words (that he himself bases purely on videos instead of gameplay). I personally dislike this trend, but what can you do.
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WoW's is 1.5 generally and FF14's is 2.5, so I'm sure there's other tabs that have a long one too, especially if they came out after WoW and decided to copy it to that extent.
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Do you have any other action games that you consider as fluid as BDO? Cause I feel like BDO's directionally designed combat just completely fucked up game attitude for a lot of people (mainly you). I'm not saying that it's not fluid, but whatever fluidity it does have is definitely boosted by its design and if that kind of design is your preference - you gonna love it even more. And it's super obvious by now that it very much is your preference.