I don't like action combat, and it could very potentially stop me from playing
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Ashes not having a gcd in its combat was also one of the reasons I got hyped for it. Dunno if GW2 or other hybrids have it, but when I heard that Ashes didn't I knew I'd have way more chances to like it (on top of an already huge bias towards its systems).
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Again though, action games have cast times too. And even in the last Ashes stream, that hammer skill had an almost 2 second cast time. Would you call that a tab ability? And Ashes won't have animation canceling so you'll have to spend those whole 2 seconds casting that hammer attack. And that's as a warrior! And whirlwind attack seems to be around 4 seconds of unbreakable animation.
So if you love BDO's animation cancelling so much, you might not really like AoC's combat, if they continue with this kind of pace of battle.
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Do you have the stream and a timestamp for that? Cause I'll definitely give that to the wiki guys, cause there's no such info on there rn.
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Ah, right, there's a difference in that aspect too

I got no clue about gcds so the only ones I've heard about are mainly wow's and ff14 and I believe both of those are cast-start -based.
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Yeah, I just rewatched the whole combat video and was just getting to the questions for it. And Okey is right, Steven began to answer before the question got to the "animation canceling" part. And he was just saying that there'll be the ability to dodge incoming attacks and that some abilities will mitigate dmg if used at the right time.
Nothing was said about animation canceling, so, at least right now, there's no change in their direction.
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You are misinterpreting what he said because Steven answered in a way that could cause confusion.
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See how he never mentions animation canceling or 'animation weaving' once, but he focuses on 'avoidable attacks' the entire time?
Here is the other main data point we have relative to IS's stance on animation canceling
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Feel free to argue what the above quote means, but many people here have been under the impression for a long time that there is no animation canceling in Ashes due to the above quote.
Here is the actual page on the wiki if you want to take a look at all the evidence:
https://ashesofcreation.wiki/Animation_canceling
Sources:
[1]
https://www.youtube.com/watch?v=4sUTuUAgavE&t=3077s
[2]
https://www.youtube.com/watch?v=_fPIP8uu6Pc&t=3911s
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Btw, when rewatching the combat video I realized that I missed a core piece of info for myself. In tab targeting you can in fact use action skills against your camera (you look back, while the character looks forward). That was great to see cause that was one of the things I wanted, having missed seeing it during the stream.
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