Dev Discussion #43 - World Map Discovery
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This is a difficult question for me, because I both hate and love certain aspects of both.
That said, I can't imagine Ashes being quite dynamic ENOUGH to update in a way that will physically matter to the map's appearances other than 'adding Metros'. This isn't MineCraft where you can actually change the landscape and have to update your map.
Having players able to make markers on their maps and then sell the 'marked' maps is my opinion of how this can be done best. This is a real ingame work process and has some good options for people, particularly since we would no longer be tied to what the mainmap thinks is important.
As always please reference FFXI's magic map markers.
If I find a boss, and I mark the location of that boss and a few other things in the sub-area, I wanna be able to copy/trade/sell that map with the markings to people. Is it a lot of database space? Maybe, but not MORE than any other 'actual map stuff' I could think of that I'd care about.
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This is a difficult question for me, because I both hate and love certain aspects of both.
That said, I can't imagine Ashes being quite dynamic ENOUGH to update in a way that will physically matter to the map's appearances other than 'adding Metros'. This isn't MineCraft where you can actually change the landscape and have to update your map.
Having players able to make markers on their maps and then sell the 'marked' maps is my opinion of how this can be done best. This is a real ingame work process and has some good options for people, particularly since we would no longer be tied to what the mainmap thinks is important.
As always please reference FFXI's magic map markers.
If I find a boss, and I mark the location of that boss and a few other things in the sub-area, I wanna be able to copy/trade/sell that map with the markings to people. Is it a lot of database space? Maybe, but not MORE than any other 'actual map stuff' I could think of that I'd care about.
I like all of these ideas but I have an additional critique relative to information control on maps. Essentially I view having node levels being updated on a map or announced on a server as a negative because they will cause large amounts of people to go flood a node whenever a node update happens to reach a normal milestone.
This can severely impact the locals of the node and distort the local economy. I therefore think it's better if this information has to be sought out by buying maps from other players, visiting the locations themselves, or just going to a 3rd party website if you are really that interested in keeping track. This encourages community interaction with the game, local politics, and encourages travel in a more natural part of the gameplay loop.
So over all I want static maps that you need to update your personal copy of, and investigate manually or pay a cartographer to update.
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