I don't like action combat, and it could very potentially stop me from playing
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This whole discussion can be nipped in the bud by a single mechanic - detargeting. Give several classes different ways to detarget their enemy and you'll have yourself a pvp mechanic that requires tab players to be always looking at their enemy, otherwise they won't be able to hit them.
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I meant this current branch of the discussion that mainly stems from Mag saying that "you can just run forward and attack dudes w/o looking at them with your camera" (even though your character will still have to look at them). Yes, you'd still be able to do that if you wanted, but if several/most/all classes have some form of detargeting in the skillset, then it'd be much harder for you to not look at your opponent and win in a fight. And judging by Mag's like, I'd assume he'd support that kind of mechanic.
Obviously it'll have to be tested in Ashes, cause I can already imagine a few ways of going around this mechanic, but all those ways depend on how exactly the whole combat system will work.
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Yeah, I've had a few bad fights that I lost just because I pressed esc one too many times, detargeted my enemy on accident and didn't use a crucial skill in time. But, imo, that's just the skill ceiling showing itself. A true pro player wouldn't make that mistake, or would at least minimize the amount of such mistakes across multiple battles.
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