Killing your friend to lower their corruption

Post by Dygz on 2022-07-30 23:05:43

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Post by Dygz on 2022-07-31 00:00:37

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Post by Schmuky on 2022-07-31 01:09:40

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Post by Azherae on 2022-07-31 01:25:59

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But going red occasionally, to get resources or just kill enemies or sabotage nodes, is literally the point of being able to do this.

The feeling of 'open world risk' that many wish for, doesn't exist if there isn't at least some subset of people out there willing to go Red for items or to bring down a well-financed Node.

I'm not saying one way or the other that the game will have a specific outcome, but why should any player 'have a negative reaction' to a person 'just' because they have gone red 10 times, 100 times, 1000 times? Some people may just go 'well that's why we play this game, of course you go red 20 times a month'.

What does a guild even suffer from 'taking people who go red whenever they want to' if there are many other similar guilds in an area?

I hope that the plan to make it clear what servers have higher tendencies toward owPvP for later joiners, works out well, for this reason.

Post by Schmuky on 2022-07-31 01:28:18

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Post by Azherae on 2022-07-31 01:59:00

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The real question is, is it actually 'everyone'.

Is it even 50%?

We could take a poll?

How many PvP-ers will bother to go to war with another guild for being PK-ers, as opposed to 'realizing that because they too, are sometimes PK-ers, discourage or fight any 'Alliance of Justice' that forms?

Post by Mag7spy on 2022-07-31 02:00:46

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Post by Ludullu on 2022-07-31 02:05:52

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I think that's more of a "BDO has no community" issue (most likely because of the channels) rather than a "PKing has no social consequences" one.

If someone was PKing a lot in L2, the upper echelon of players would usually know them or at least of them. Usually that'd get that PKer invited to a more aggressive guild (especially if he PKed someone high lvled) and would definitely not get him invited into the more "moral highground" guilds.

And this was usually the case because you'd spend days/weeks in one/two locations when farming. And you'd see the same people. So anyone doing anything out of the norm would stand out a lot. And if it was "the new guy" doing those things - he'd immediately get known for doing that stuff.

There is a fairly high chance that the same situation might happen in Ashes due to how nodes will work. But a lot will also depend on how leveling up will be set up. I still find it difficult to imagine a long-time-to-lvl mmo w/o grinding, so I can't really say how it'll go down.

Post by Mag7spy on 2022-07-31 02:06:19

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Post by Azherae on 2022-07-31 02:08:58

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I think that's more of a "BDO has no community" issue (most likely because of the channels) rather than a "PKing has no social consequences" one.

If someone was PKing a lot in L2, the upper echelon of players would usually know them or at least of them. Usually that'd get that PKer invited to a more aggressive guild (especially if he PKed someone high lvled) and would definitely not get him invited into the more "moral highground" guilds.

And this was usually the case because you'd spend days/weeks in one/two locations when farming. And you'd see the same people. So anyone doing anything out of the norm would stand out a lot. And if it was "the new guy" doing those things - he'd immediately get known for doing that stuff.

There is a fairly high chance that the same situation might happen in Ashes due to how nodes will work. But a lot will also depend on how leveling up will be set up. I still find it difficult to imagine a long-time-to-lvl mmo w/o grinding, so I can't really say how it'll go down.

In this case I can offer my own anecdote that it isn't about BDO lacking community.

It's because 'randomly being killed is part of the game' and certain red players are 'expected to be red'. It's probably moreso that there's no benefit to hunting them down.

I believe I can say this because you CANNOT be killed in PvP in BDO until level 50, and you have to choose to level to 50.

Remember what happens in threads with certain people (including myself) when someone indicates a possibility that lower level gatherers will be somehow protected from PK due to giving additional corruption. Now apply that to a game where lower level gatherers are ACTUALLY protected from PK and can't even be targeted.

Post by Mag7spy on 2022-07-31 02:16:35

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Post by Dygz on 2022-07-31 06:53:45

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Post by Ludullu on 2022-07-31 12:02:13

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In my experience this is exactly what starts a war though :D You get PKed. You ask your friends to help kill the dude (if he was stronger than you). The dude brings his friends. And after an hour or so you have several dozen people on both sides just fighting each other w/o any real reason.

Now AoC's war deccing will be way more difficult and pricey than L2's and it'll be more of a prime-time thing, so I highly doubt guild wars will be that big of a thing. If anything, I feel like Node Wars and Enemy of State will be a much bigger impact on day-to-day PKers/PvPers. Or at least the "just push a button and you got yourself a war" from this article kinda implies that it's gonna be easy to declare a war, even if the war itself will be more of a prime-time event. Obviously this all will be tested and might get changed.

Overall, more and more I get a feeling that Ashes will have a "day&night" cycle, with days (prime-time) being lawful "proper" wars and fights, while nights (off-time) will just devolve into utter chaos. And as someone who can play at literally whatever time of day - that sounds like a lot of fun :)