Instanced vs Open World dungeons

Post by Ludullu on 2022-07-31 16:24:37

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And to me any repetition is tedious, but any loot is decent which makes any farming grind, but still fun and valuable (to me) :)

Post by Dygz on 2022-07-31 16:35:35

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Post by Ludullu on 2022-07-31 17:14:49

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Yeah, but my whole point is that any farming can be made into grinding, yet Intrepid wants to try and prevent that (that is if I understood their goal correctly).

So taking your first example it'd be like "farming = barbeque, while grinding = cooking". Any given activity can be fun (barbequing in this case), but all those activities fall under the umbrella of "cooking" where you can make them into a grind. Even the most fun mob/boss farm can be turned into a tedious grind through repetition (i.e. WoW).

Post by Scoots on 2022-07-31 18:03:24

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Post by Scoots on 2022-07-31 18:10:48

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Post by Dygz on 2022-07-31 18:36:14

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Post by Dygz on 2022-07-31 19:07:40

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Post by Elder on 2022-07-31 19:35:31

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Post by Ludullu on 2022-07-31 19:38:22

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Yes, and I agree with these definitions. And my main issue with those statements in relation to Ashes is this: leveling will take up to 45 days of 4-6h of gameplay. Nodes will mostly limit the availability of best content for your level, so while leveling you'll most likely be killing mobs below your level in order to push as much XP as possible before the node levels up (by "you" I mean hardcore people who push lvls, not you in particular).

To me that sounds like a grind, because it'll be impossible to constantly do the most XP-optimal content, due to how nodes will work.

And then at top lvl, you'll be farming any and all mobs that give you any kind of good money/mats. And you'll be farming them a ton and as repeatedly as you can. And you'll be doing that with any mobs that gives you best currently available value for each kill. So again, that sounds like a grind to me.

And if the value of said mobs is so damn low that one boss kill equals dozens of hours of mob grinding - I'd be very interested in seeing reaction to that kind of balance. I'm personally fine with it cause I played 12 years of such balance, but I'm not sure if other people with a lot of time on their hands (who are not particularly interested in fishing or other artisan stuff) would like this kind of pace.

Also
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I sure hope this is not the case or, if it is, that those "dungeons" are more of a small cave than a sprawling intricate system of rooms with mobs. Cause if a huge dungeon is meant to only be visited once - to me that sounds like a waste of world resources (mainly space). I can forgive that kind of thing with instanced story dungeons, cause Intrepid just want to show the story in an uninterrupted way, but, personally, if I find a huge dungeon in the world and have literally 0 reason to visit it more than once - I'll definitely give feedback on that being the wrong design direction.

Post by Ludullu on 2022-07-31 19:42:34

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To me they are, to Dygz apparently not.

I come from the lands where spending literal weeks killing the same mobs in the same room was "farming". You'd get maybe 1/10 of a % per several hours of fighting mobs and you miiiiight drop 1-2 gear mats during the same time. That's farm/grind in my eyes. Yes it's tedious, but those mats are so valuable that it's worth it. And that farming was also diluted with some fun pvp, so it wasn't as dull as it potentially could've been.

I hope Intrepid manages to somehow keep that same fun in their game, but remove the requirement of the grind process. Though as I've stated multiple times here, I'm not sure if that is really possible, considering their current design plan.

Post by Ludullu on 2022-07-31 20:48:54

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Yeah, and that's what Intrepid are trying to do. "Give players more content than they can consume". Except I personally won't believe that's possible until they prove it. Which is literally what I said at the start of this sub-discussion.

I have some trust in their team because they've shown a ton of promising things already, but all of those things will only be as good as the core gameplay of the game is. And even if I personally can enjoy most/all things in whatever form they come, quiiite a lot of people are picky or have just been brainwashed by other games into thinking that one particular way of doing thing is the best one. And if Intrepid doesn't manage to appeal to at least some of those people (cause the game needs at least a base number of players to fill out the servers), I'm not sure how long it'll live. I definitely hope that it'll be a long life.

Post by Mag7spy on 2022-07-31 21:56:28

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Post by Mag7spy on 2022-07-31 21:58:29

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Post by Dygz on 2022-07-31 22:52:47

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Post by Dygz on 2022-07-31 23:02:09

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Post by Liniker on 2022-08-01 00:19:42

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Post by Scoots on 2022-08-01 12:29:58

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Post by Dygz on 2022-08-02 04:42:17

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Post by Brewskie on 2022-08-02 21:15:00

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Post by Ludullu on 2022-08-02 21:18:28

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I think it's better for you to never even play. There's gonna be, like, so many bots. I'm one of them right now!

Post by Tatiana on 2022-08-02 22:17:33

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Post by KapStoan on 2022-08-03 18:46:15

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