How will open world dungeons function properly

Post by PherPhur on 2022-08-02 06:27:30

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Post by Ludullu on 2022-08-02 09:59:36

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Yeah, there'd obviously have to be a ton of testing to properly time the cooldowns and the effects themselves, but I think there's a ton of potential variety in threat gameplay abilities, same with detargeting stuff. Hell, those abilities could just be the same ones, but with different effects on mobs/humans. Saves the game from bloat, while providing the split-second decision making for pvx situations, while also being useful in pure pve or pvp situations. Just design them well enough and you got yourself a ton of fun tools to use :)

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Post by Ludullu on 2022-08-02 14:24:37

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The whole point is that you can't just disengage the pve to fight the players. And if pve is challenging than any interruptions will fuck up both the pve and the pvp and you'll most likely just die.

Post by Ransel on 2022-08-02 14:37:55

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Post by Ludullu on 2022-08-02 14:48:39

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And usually the other important factor is poor gear balancing. If just a single step in gear tiers is enough for those at the top to completely dominate anyone below them - of course it's gonna be easy for them to just prevent anyone from farming some piece of content. But if gear is fairly close in its power lvl, then even weaker-geared people might win out a few battles here and there and get a chance to farm.

Post by Mag7spy on 2022-08-02 15:05:48

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Post by Ludullu on 2022-08-02 15:18:18

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You're in a limited space (if we're talking dungeons here). Mobs will most likely have a pull radius of the whole room and maybe even a bit outside of it. You're fighting the mobs in the room and dudes come into the room and start fighting you. How do you disengage the mobs here?

And again, this is in the context of mobs being difficult and not just braindead weak ones.

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Post by Ludullu on 2022-08-02 16:00:50

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L2's dungeons had a ton of dead end rooms and quite often they would have the best mobs in the dungeon or just a boss spawn point, so there weren't always a way out.

As for notices, that would only work if you're a part of a guild that's at war with another guild and you're always on the lookout for them. But quite often you might just be a party of people who're farming a room and there's another random party that comes in and wants to fight you for that room.

If you're a group of 8 people and the mobs are properly difficult, you won't have anyone to be the lookout, standing somewhere else in the dungeon. Though even if you did stand somewhere else, there's no assurance that the party that's running through the dungeon is going directly for your room, so you disengaging a valuable mob preemptively might just fuck over your ability rotations (assuming we have super long cd abilities with high value).

And even if you have a lookout and he stands right outside your room, as I've said, your room might be a dead end and the only way out is through another group. But at this point you're at low mana/health because you were engaging the mob, so any kind of pvp would be hugely disadvantages to you. And depending on how Intrepid sets up loot rights checks, if you just run out of the room and the newcomers finish out the mob (because they've got all their abilities at the ready) - you might lose your valuable loot. And if you don't run away, we come back to the "pvp is shitty for you cause you're not at full power".

None of these things were really an issue in L2 because pve was super basic, but if Ashes will indeed have complex and hard pve then there's gotta be a way to manipulate mobs in your favor, in case someone comes to take them from you. The newcomers would have the same tools too, at which point it'd become a game of chess and proper party gameplay, where the more skilled group should ultimately win.

Post by Dygz on 2022-08-02 16:49:54

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Post by Ludullu on 2022-08-02 17:32:15

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And what if I want to prevent those bosses from getting killed exactly because I want their deleterious effects on the region to continue B) 3 birds one stone.

Post by Dygz on 2022-08-02 17:38:18

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