24/7 pvp during guild/node wars
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That's up to Intrepid to decide. I saw it as a collection of several metrics like gear scores of members, levels of members, amount of members, previous achievements, social org positions of members. Shit like that. And combination of all of those things would indicate how much "score" a guild has, cause all those things combined show how much time the guild as a whole has put into the game.
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Yeah, I saw it as a "score is tracked at a peak and stays there for, say, a week".
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Oh, quite easily. Especially if they have the skill for it. I've seen small super strong guilds in L2 clear fucking hundreds of people. So it's definitely possible. But it will all depend on how Intrepid design their classes and anti-zerg mechanics and gear scaling and a ton of other details.
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I'd assume so, considering that being in a guild is not an account-wide thing currently.
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And it's the shittiest way to measure any guild's "power". Your current guild is in the trash stat-wise? Literally disband, make a new one with the same people and you'll have a clean slate. Works the same for the other side, if they want to bring their dec costs down.
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Yes, that's true, but that depends on their goals and the difficulty of reacquiring some of the benefits. If some guild are just mercs that only need their guild perks and a low "score" so that it's easier for them to dec someone, they might disband every so often to keep that score low. And if it's a huge guild that's all about their reputation on the server and their accolades speaking for them - obviously they wouldn't disband at all, but then I'd assume they wouldn't really care about the price of decs, because they'd only dec when its truly required or just get decced by other guilds who're trying to bring them down.
So by determining a guild's power just through their past deeds, you're giving more power to those who'd want to abuse such a system, while not really influencing anyone else, which, to me, creates an imbalance. Either way, all of this will be tested and we'll see how Intrepid design it further.
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Except that's literally how Intrepid want their GWs. They don't want an endless war, which is why they decided to have a goal-based version of this feature.
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Pretty sure it's always been this way.
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Yeah, node wars are definitely the spooky side of this. I love it, but it has a huge potential to push away a lot of people.
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