24/7 pvp during guild/node wars

Post by Ludullu on 2022-08-09 21:26:26

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I'd assume that for the node wars the citizens of either side are just autoflagged against each other (probably through an icon above their heads or smth like that). And for sieges, I think the node's ZOI would become an autoflag zone for anyone who registered. And in theory Intrepid could limit non-registered people from entering the zone until the siege is over.

Post by Mag7spy on 2022-08-09 21:27:41

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Post by Warth on 2022-08-09 21:56:32

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Post by Veeshan on 2022-08-10 04:14:01

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Post by Veeshan on 2022-08-10 04:16:39

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Post by Dygz on 2022-08-10 12:57:05

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Post by Azherae on 2022-08-11 17:33:26

The most useful part of this to me is that declaring Guild war on certain guilds means that their players themselves can automatically become 'objectives'.

I absolutely assume that players still drop materials and processed goods while killed for Guild War reasons.

A profitable gatherer guild (I don't expect these to exist but some people may try it at first) can now just be literally farmed if you know your own guild is stronger. It doesn't have to be that, either. Simply 'declaring war' if you are confident and can normally beat them but keep getting Corruption for doing so, means you can take over the gathering spot and it turn into an objective 'Corruption Free' combat zone for those two groups.

Which in turn, most importantly, protects you from Bounty Hunters and Green players.

If you declare over 'resource territory', it's already spawned an 'objective'. Wherever the competitor target guild's gatherers/tamers or whatever do their gathering. Then they'll bring in their fighters, etc.

What I'm saying is, the objective already exists, and there's quite a large incentive to dec on any economic competitor guild, particularly a 'weaker' one. Therefore I expect it will be the defending guild that 'has to clear the primetime objective' to stop the war and make the aggressor pay any 'cost' of redeclaring or similar.

For this reason I also prefer they preserve any 'free Node War PK' that exists because this is exactly how to defend resource territory and gathering spots for your node against specific types of semi-organized actors.

Post by Dolyem on 2022-08-11 18:05:15

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Post by Dygz on 2022-08-11 22:02:03

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Post by Azherae on 2022-08-11 22:11:40

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While I understand the need to stick to clear definitions, I have a counter... point?

If I declared war because I want to farm your guild for materials, I don't want the end of the Guild War. Does that mean that my side has no Objectives by the definition you gave?

Or can we count 'Conditions that need to be met in order to prevent the end of the Guild War' as Objectives too?

Post by Ludullu on 2022-08-11 22:14:11

If I declared war because I want to farm your guild for materials, I don't want the end of the Guild War. Does that mean that my side has no Objectives by the definition you gave?
I'd assume you just gotta not do the goals set by the game and prevent your target guild from doing them against you.

Post by Azherae on 2022-08-11 22:17:11

If I declared war because I want to farm your guild for materials, I don't want the end of the Guild War. Does that mean that my side has no Objectives by the definition you gave?
I'd assume you just gotta not do the goals set by the game and prevent your target guild from doing them against you.

Yes but at the moment I'm doing a specific communication thing. My speech type is 'Abstractor', so far in fact that the 'joke' in my sig is not really a joke.

Dygz's speech type is 'Concrete', and in this case, I rather adapt than argue, since the specific words are not important to me, but they are important to Concrete speech. I'll edit the post, possibly, based on it, up to a point, for compromise, and do my best to switching to the chosen Concrete term in the future.

Post by Dygz on 2022-08-11 23:21:23

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Post by Ludullu on 2022-08-11 23:48:37

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Do you mean the "different kind of guild wars" Steven mentioned in one of the interviews or do you have some other quote for this? Cause the only thing that was mentioned there is the potential level of stakes a guild can set the war to, but not necessarily objectives.

Post by Dygz on 2022-08-12 13:38:33

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Post by Ludullu on 2022-08-12 15:23:32

So yeah, literally what I said. Nowhere did it say that we can "set" the objectives. It's just default stuff and then some additional potential objectives based on whatever activity the guild had, which will probably depend on the stakes lvl. And we got no idea how those stakes will be determined either.

What if I choose the highest stakes against a super small super new guild? Will I just have to kill their leader, because they haven't done shit? While they might have to get to my guild fortress and still some super relic, because my guild goes hard like that B)

But at that point I can just avoid killing their leader, while killing everyone else. And if the fortress has some form of doors/gates, all I gotta do is to not let the leader inside and we'll have ourselves a never-ending war. Well, unless the objectives change daily.

Post by Dygz on 2022-08-12 15:35:04

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Post by Ludullu on 2022-08-12 15:58:25

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Don't think we've heard anything about time limits so far, though, yes, they are a possibility.

And we've yet to see what kind of consequences the surrender option has, if any. I remember Jahlon saying that there's some monetary ones, but I don't think I've seen a source for that.

And again, from everything I've seen so far - it doesn't seem that we can set objectives. It seems that we can set "stakes", which probably dictates the cost for your declaration and probably the cost of surrender for your target. But the objectives themselves seem to be chosen by the system.

Theoretically, people will extrapolate the value of different guild actions and will then track them in other guilds to figure out what kind of objective they'll get if they set particular stakes for the war.

Post by Dygz on 2022-08-12 16:50:32

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Post by Azherae on 2022-08-12 16:54:39

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Well, remember that you have more direct(?) contact with members of the team than we do, so the 'underlying philosophy' is clearer to you sometimes.

My group will handle the question for Q&A this month if it doesn't get clarified otherwise on Discord or something before that. I'll probably ask it myself since I have none yet.

Post by Ludullu on 2022-08-12 16:57:51

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Expecting anything is kinda pointless though. I can expect all kinds of shit, and has done so in the past to my own detriment. So until said otherwise, I'd prefer to see it as it has been stated in the past. There's levels of stakes when declaring a war and there's default and stake-based objectives in said wars. There has been no indication to either guild choosing the objective.

That'll be my current take on the system, until Intrepid/Steven says otherwise.

Post by Dygz on 2022-08-12 17:18:58

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Post by Mag7spy on 2022-08-12 17:23:17

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Post by Azherae on 2022-08-12 17:24:40

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Works the same the other way. If you can avoid losing mats by being in Guild War, and you also like PvP even if you lose, being at war basically all the time is massively to your benefit.

High level crafter guilds being at war all the time would be cool.

Post by Ludullu on 2022-08-12 17:24:46

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Yeah, and I think Azherae's point was that you can just farm the enemy guild w/o doing the objective or letting them do it. Now if you're correct and we'll have a time limit on the war - that will not be the case, but w/o a limit I definitely see some guilds just farming their enemy until the enemy surrenders (which might bring them even deeper into despair, if the cost is somewhat high).

Post by Mag7spy on 2022-08-12 17:36:49

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Post by Azherae on 2022-08-12 17:39:03

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Ah, sad but unsurprised to hear that your experiences don't line up.

I'm gonna dec to kill people for mats if there is a 6% margin on it, moreso if it's an unbalanced skill comp, for that I'll go all the way down to 4% returns depending on what level my group's Armorsmith is at in their Artisanship.

You do whatever you do.

Post by Dygz on 2022-08-12 17:47:00

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Post by Mag7spy on 2022-08-12 17:48:29

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Post by Ludullu on 2022-08-12 17:50:05

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I mean, I believe that Intrepid can (and probably already have) address that "exploit", but I find it weird that not even once has the time limit has been mentioned. The "not permanent" has always been in the context of "we have goals for our GWs instead of just pure existence".

But even if we assume that time limit is 24h, that is still 24h of farming your enemy guild for mats. And if the price of declaration has a lower value than the mats gathered from the dead - people will do exactly this.