Before I get too Excited, PVP\PVE by Choice?

Post by Orobahn on 2022-08-11 17:35:28

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Post by Azherae on 2022-08-11 17:37:34

Forced PvP, open world.

No safety except in one case that you must work quite heavily to get in the first place.

The Creative Director of the game would like to be unique and achieve a dream moreso than make more money.

You can be forced into PvP at basically any time. If you have questions about that, there's lots of resources to check, but 'quick version answer' is yes, if you have gathered items and I want them, I will kill you and take them.

Post by Ludullu on 2022-08-11 17:45:06

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Sometimes it's about making a game you wanna make and not just about making the most money :)

Post by Orobahn on 2022-08-11 17:46:17

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Post by Kovrm on 2022-08-11 18:01:00

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Post by SirChancelot on 2022-08-11 18:01:02

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Post by Dolyem on 2022-08-11 18:08:26

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Post by Azherae on 2022-08-11 18:10:28

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idk if it matters to you when you're addressing this type of post but this isn't convincing, and neither is 'there appear to be half PvEr and half PvPer claims.

It's just a numbers thing, Doves and Hawks, etc. The experience of players who don't want forced PvP is negatively affected by even 10% of the population being willing to kill them for any reason, far less resources.

Just noting that you're probably not as likely to convince anyone this way now that people have had these experiences for years (as OP seems to have).

Post by Ludullu on 2022-08-11 18:15:37

Just noting that you're probably not as likely to convince anyone this way now that people have had these experiences for years (as OP seems to have).
My only problem with said experiences is that they're usually exist in faction-based games where there's no "pvp", there's only PK genocide, because it's encouraged by the game.

Now I definitely understand and agree with your point here, but I do think the mechanic might change some people's minds, if they try it out.

Post by Taleof2Cities on 2022-08-11 18:17:55

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Post by Azherae on 2022-08-11 18:19:33

Just noting that you're probably not as likely to convince anyone this way now that people have had these experiences for years (as OP seems to have).
My only problem with said experiences is that they're usually exist in faction-based games where there's no "pvp", there's only PK genocide, because it's encouraged by the game.

Now I definitely understand and agree with your point here, but I do think the mechanic might change some people's minds, if they try it out.

Some yes, but in my limited game psychology experience, those people are not going to make the same complaint/post as the OP.

That's a response (to me) to people who 'start to complain the corruption system won't work'. Not those who 'want flagging'. Their goals are different.

Post by Dygz on 2022-08-11 19:06:40

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Post by Depraved on 2022-08-11 21:16:44

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Post by Okeydoke on 2022-08-11 21:37:45

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Post by Warth on 2022-08-11 21:53:45

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Post by JCBBlueDevil on 2022-08-12 00:54:33

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Post by Underdelve on 2022-08-12 01:04:21

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Post by Ludullu on 2022-08-12 01:08:40

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It is fairly flawed. As a pvper of 12 years with pretty much exactly the same system as Ashes will have - I fought exactly against people who were similar to my strength or stronger, because it was beyond boring to fight a weak person.

So knowing my target's rough strength would be much better than going in blind. But as Torc linked, that will already be the case in Ashes.

Post by JCBBlueDevil on 2022-08-12 01:19:29

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Post by Azherae on 2022-08-12 01:20:23

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It is fairly flawed. As a pvper of 12 years with pretty much exactly the same system as Ashes will have - I fought exactly against people who were similar to my strength or stronger, because it was beyond boring to fight a weak person.

So knowing my target's rough strength would be much better than going in blind. But as Torc linked, that will already be the case in Ashes.

But did the weak people drop 25-50% of their stuff?

Post by Ludullu on 2022-08-12 01:41:40

But did the weak people drop 25-50% of their stuff?
Imo weak people won't have valuable resources. We'll see how it works out in Ashes though, maybe I'm wrong on that assumption.

Post by Sengarden on 2022-08-12 05:02:57

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Post by Dygz on 2022-08-12 06:15:40

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Post by Vaccine on 2022-08-12 15:36:34

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Post by Asgerr on 2022-08-12 16:24:11

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Post by Dygz on 2022-08-12 16:32:09

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Post by SirChancelot on 2022-08-12 16:34:51

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Post by Azherae on 2022-08-12 16:39:49

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I also disagree with this perspective @NiKr , because it's lowkey saying something very negative for the game, I think.

It is pretty hard to find a logical path that doesn't end up at:

"People who are lower level or weaker in PvP skills will have less of an impact on the game individually."

It's the only way I can see 'not having valuable resources' to be true, even with resource tiers. And since, for example, you never really know if that person on a shore is a high level Fisherperson , your incentive, particularly if you have an aquatic mount, is to hit-and-run them.

Coastal fishing is going to be extremely interesting because of this, from both the attacker and defender sides... or alternately 'people who aren't great at PvP/high enough level won't really get to fish much'. That's fine, risk vs reward, and fishing communities are among the easiest to protect, rather than attack, but... yeah.