Post by Azherae on 2022-08-13 01:12:20
And this is kind of my point. If you require a tracker to figure out how to beat a boss - to me that's a badly designed boss. Why would I need a separate tool to figure out which % of damage I'm missing on top of all the other mechanics that I need to do?We have not received permission from Aerlana to share the quoted post.
And from what I understand, all boss designs usually come down to just dps gates. Yes, you can have countless cool mechanics, but there's always gonna be some form of dps gate, because that's where the difficulty comes from in the fight. If the boss is on an arbitrary timer (or especially a literal one) that counts down to its ultimate raid wipe ability - of course you'll have to squeeze out your raid group until the very last drop of dps comes out, because you gotta beat the timer.
No, this is just, unfortunately, again, your limited experiences.
Part of the reason this is a problem, is that there are some people who have more mental... 'slots', let's call them. They can calculate and simulate and track many more things that the average person.
For those people, everything is happening too much and too fast. The DPS meter is 'taking the place of those extra slots', for those people, so that they can attempt the content by spending time reviewing the outputs, instead of using 'mental slots' they may not have.
I'm not sure what is worse, personally, bosses that a certain subset of people can't beat because they literally don't have enough focus basically 'no matter what they do', or the frustration of people who don't want to be subjected to DPS meters, but there's another outcome, the one you were suggesting.
If Intrepid could somehow completely prevent DPS meters, either by design or by ... I dunno, magic... they could make bosses that only the people with enough 'focus slots' could beat. The problem would be that those people would find them easy, other people would find them hard, and there would be less ways to understand why in both cases.