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I see 2 paths from that though. It's either "Intrepid stops making content that's being pushed ever further by trackers and all the top pvers leave because of that, pulling a ton of lower tier pvers with them, which snowballs into game "dying"" or we get what you described in a previous post, where Intrepid is pretty much just trying to outpace the top pvers' ability to clear content, which creates an ever-bigger divide between the top 1% and the bottom 99%, because, just as you said, most people who won't use trackers won't be able to clear that top content and will be behind in gear by miles. All while the top 1% pvers can farm top gear for their pvpers and pretty much dominate most pvx encounters. And this then snowballs into the top 1% being happy, while the bottom 99% are not only failing to clear pve but also failing to win pvp.
I've seen both of these situations happen in L2 servers. Except there it was all based around pvx, so the top 1% would usually just get bored because people would stop fighting them after realizing that they just can't win. I'd assume hardcore pvers wouldn't really care about that because they'll have their super hardcore bosses to farm, while everyone else either leaves or just goes around telling everyone that game is dying, which in turn just manifests it into a fact.
I'm sure EQ2 somehow avoided this issue, but I'd assume that mainly stems from its playerbase being on the older side and not caring about such things too much. While in this day and age it'd already be very difficult to hold your audience's attention. And it'll be waaay harder to do that when said audience start to hear that the game is dying.
So while I completely understand the hunger and drive to push the limits of gameplay, I personally see the presence of trackers as a detriment to the longevity of the game. I'm sure that there's enough people like you who'll use them even if Intrepid tries their hardest to ban that use, so imo the downfall of the game is kinda inevitable. I hope I'm wrong on this, but I've seen this snowballing happen too many times even with oldschool hardcore players, let alone the current gen of "I'll play this game for a few weeks while my favorite streamer plays it and then leave it" gamers.