DPS Meter Megathread

Post by Azherae on 2022-08-14 22:19:38

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So yeah, now I'm almost sure the thing I said is the case. Both Steven's biggest inspirations didn't require you to have a tracker to clear content so he doesn't see a point in allowing them. The issue comes from the juxtaposition of that stance and his promises for pve, but considering we've yet to see their top end content, there might not even be an issue in the first place. So yet again it comes down to "wait for alpha2 and see".

Sort of, but then you'll still get the uninitiated THINKING 'Well, we don't need them' even if the benefit of them would be HIGH and the problems that might arise from NOT having them could be negative for the game. Which then leads to all sorts of situations I don't even want to think about.

You've already seen from just this thread how relatively easy it is to convince someone 'these are bad, you don't need them' without even actually finding out what those people care about.

Meta-followers don't need trackers, Meta BREAKERS need trackers. And if neither matters, then trackers don't matter, but I do accept that in that case, the 'I don't believe in Trackers' while knowing that nothing can be done about them, would placate more people.

Only one issue there. Guild Based Trackers in a game where trackers are not needed, placates the MAXIMUM number of people.

Post by Noaani on 2022-08-14 22:22:48

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Post by Noaani on 2022-08-14 22:25:13

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Post by Ludullu on 2022-08-14 22:25:47

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You see it that way because you agree with Steven's views on pvp (or at least understand their reasoning), but disagree with him on the trackers. Any pve carebear will gladly tell you that pvp will destroy the game and that implementing opt-in features would be better than sliced bread.

But, if Steven is anywhere close to my thinking, the reasoning is "the game needs pvp to work properly, but it doesn't need trackers to work properly, so there's no reason to implement them". Yes, several people in this thread have made a good case for tracker usage, but a ton of people have bad associations with them so just saying "we won't have them" is already appealing to them. Now it could be argued that the same crowd might not enjoy a ton of other features in the game, but that's on Intrepid to figure out who exactly they're trying to appeal to with their designs and how they present them.

What is kinda obvious is that right now there's some confusion in terms of trying to appeal to pve players. Especially when it comes to the hardcore part of that community. So there's gotta be some disconnect between either just Steven, or maybe even most of Intrepid, and those hardcore players.

Post by Noaani on 2022-08-14 22:34:40

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Post by Ludullu on 2022-08-14 22:41:18

Only one issue there. Guild Based Trackers in a game where trackers are not needed, placates the MAXIMUM number of people.
I do agree that this argument will be one of the best to use once we see what kind of bosses Intrepid presents during Alpha2. Obviously there'll be several fan-made trackers during that time, so if you can completely destroy anything that Intrepid throws at you - you just say "Steven, your promise of <10% ain't working out. We get that you want to avoid trackers influencing partymaking in the game so just add it as a guild perk." At that point, imo, there'd be the highest chance of influencing the final decision on this matter.
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I'm too much of a naïve idealist for my answer to matter. Back in L2 raids I invited people if they just said "my dps is fine, trust me bro". And due to those raids not being anywhere as hardcore as other game's, it would usually work out just fine, so my whole approach to Ashes would be the same "why do you need a dps meter to test people with, when you can just trust them when they tell you that their build should work".

But I realize full well that I'm a huge outlier when it comes to those kinds of situations. People either go full toxic or full practical (or full RP in Dygz' case :D ). And trackers would help both of those kinds of people to do what they would've done even if there were no trackers (toxic people will find something else to judge people by and practical people will find some other objective metric to properly calculate validity of someone's build).

Post by Dolyem on 2022-08-14 22:48:17

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Post by Azherae on 2022-08-14 22:58:46

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You see it that way because you agree with Steven's views on pvp (or at least understand their reasoning), but disagree with him on the trackers. Any pve carebear will gladly tell you that pvp will destroy the game and that implementing opt-in features would be better than sliced bread.

But, if Steven is anywhere close to my thinking, the reasoning is "the game needs pvp to work properly, but it doesn't need trackers to work properly, so there's no reason to implement them". Yes, several people in this thread have made a good case for tracker usage, but a ton of people have bad associations with them so just saying "we won't have them" is already appealing to them. Now it could be argued that the same crowd might not enjoy a ton of other features in the game, but that's on Intrepid to figure out who exactly they're trying to appeal to with their designs and how they present them.

What is kinda obvious is that right now there's some confusion in terms of trying to appeal to pve players. Especially when it comes to the hardcore part of that community. So there's gotta be some disconnect between either just Steven, or maybe even most of Intrepid, and those hardcore players.

The difference is actually that Steven just is telling those players 'Ashes may not be for you'.

That's fine. Steven might be saying that from the 'We will make hard content and then use our built in surveillance equipment to monitor what other applications are running on your computer, all the way down to custom scripts you wrote yourself in C++" side...

Or from the 'Our content is not going to require this because it won't be hard enough/the numbers will be simple enough/the situations won't be the same type of challenge anyway' side.

Again, Steven's never actually said, that I have seen, that 'Hardcore PvE' is the way Intrepid intends to achieve that 'single digit percentage' thing. But the things we HAVE been told are things that would make me think 'Ok, sometimes we're going to want a Combat Log parser to verify something'.

Because, again, remember, the outcome of having NO parser, even by magic, is usually bad. The outcome of having hidden parsers that no one will talk about is worse:

"Sorry we've decided you're just not the right sort of player for our guild."
"Why not, I'm always ready, I'm helpful, I show up to basically everything, I don't make trouble with anyone..."
"We just feel the need to go in a new direction."

But that's worse for me if you allow me no tracker, because I still 'have to do this' if the content is hard. After the 7th 'sus' performance from someone, if I have the tracker I can go, objectively 'this thing here is the reason you are failing, are you okay with changing it?'

Some people want me to guess. Some people want me to 'figure it out later'. I'll give an example of 'figure it out later'.

FFXI's Hate mechanics were not known for YEARS. No 'parser' gave you a way to discover them. During those years, two really important things happened around the ability Provoke.

1. Some people claimed that if you were playing warrior as Main Job rather than Secondary, Provoke was just better, while others claimed it was improved by the Charisma stat.
2. People claimed that Provoke was vital for holding hate as a tank and anyone trying anything else was ruining the party in most cases.

The Meta breakers ignored this. Some built Warrior Tanks and continued to be successful (and mocked). Some built groups where there was no Provoke at all, and were somewhat successful (and mocked).

Then some crazy number crunchers, bless their hearts, spend 3 straight days deconstructing it, and then the Director had to 'cave' and make a big post explaining it. This information wasn't clear to people until they were working on FFXIV, mind you. We went years without understanding this.

The result was that nearly everything people thought they understood about Enmity, and Provoke in general, was wrong... except the Meta-breakers (Provoke does not, afaik, actually operate better on Warrior, but because of the WAY it works, plus the ROTATION of warriors, it is more effective).

"Upon usage, a large amount of time-volatile enmity (enmity that decays over time, but not with damage taken) is added to the user.
The amount of enmity added decays by 1/30 per second. After 30 seconds, all enmity gained from Provoke will have worn off."

Note that this has NOTHING to do with parsers. And I am sure that there are some people out there who will feel 'congratulations, that's so impressive that someone finally figured that out, I bet it made the game much better when you didn't know all that precisely'.

Nope. It sucked. Exclusionary behaviour, no way to prove certain tank builds worked so you had to literally get people to take it on faith that you could do the same thing as someone else, and lots and lots of frustrating battles where the 'obvious correct' decision would fail because of the PRECISE way Provoke works.

Just obfuscation.

I shouldn't care. I 'should' be a toxic elitist. I 'should' be taking advantage of the fact that I am confident that 'take longer' for ME is 2 months whereas 'take longer' for the average person just wanting a build that is good, but others don't believe in, is way longer, reducing competition.

No. I hate that shit, it's stupid. It didn't cause a better community, it didn't bring people together, the only reason it even came up as actual information is because the people doing it were so FED UP with it being unknown, and it's a PvE game that was later in its life by then.

If you have to hide information in a way that leads the average player to make the wrong decision until someone does a 3 day controlled trial, for your game to feel good and not 'get figured out quickly' in this era, then nah, you don't care about even mid-serious PvE players in terms of challenge, you just want to artificially extend the lifeflow of the game while rewarding the ones with the most understanding of statistics/math.

It isn't even that they specifically hid information about Enmity/Hate mechanics, because MOST of it works as you'd expect it to just from eyeballing. But I'm gonna call out that team on their BS too (they were the original developers of FFXIV also, we all know how the first release of that went).

I've just ranted as usual because it's good to vent sometimes, honestly. If I see any signs that Intrepid doesn't want people to 'understand abilities easily' or 'be able to reverse engineer their stat effects', I think I'm out. It's literally against my principles to play games where the designers have purposely pushed it so that my main competition is either 'cheaters' as some would say, or 'people with the same genetic aptitude as me' when it's not that type of game.

Maybe to Steven it IS that type of game, though. A real Yoo Byung Jun. But I'm no Weed, as inspiring as he is.

Post by Noaani on 2022-08-14 23:14:38

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Post by akabear on 2022-08-14 23:23:06

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Post by akabear on 2022-08-14 23:24:27

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Post by Ludullu on 2022-08-14 23:25:13

Nope. It sucked. Exclusionary behaviour, no way to prove certain tank builds worked so you had to literally get people to take it on faith that you could do the same thing as someone else, and lots and lots of frustrating battles where the 'obvious correct' decision would fail because of the PRECISE way Provoke works.
I think one of the reasons why I'm against trackers, while completely supporting the supremacy that comes with people figuring out stuff on their own, is that I love the struggle of figuring out smth through your own abilities rather than with a tool, but I'm also completely fine with trusting people when they say that they've figured something new out and that thing is as good (if not better) than the currently accepted one.

I guess that's just projection fueled by naivete and gullibility. If I see someone with a completely new build, the first thing I think "oh damn he probably spent a ton of time figuring it out". I then respect the time he spent and believe that the build could work out.

But because I'm a stubborn (and probably too stupid) person, I always try to rely on my own abilities first before I turn to any outside tool. And so if I see someone who says "I ran my build through a dps meter and it's much better than anything else out there", I'd value that accomplishment way less than the potential lie of someone going "just trust me bro" :D

And Steven's quote here
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seems to indicate that he values the same kind of "do it yourself through sweat and tears" attitude.

At this point I'm starting to feel like L2/AA players had a completely different mentality when compared to most other mmo players.

Post by akabear on 2022-08-14 23:30:23

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Post by Ludullu on 2022-08-14 23:36:36

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Pretty much what akabear said. You'd just see if the raid was going better or worse than your average run of that boss. The top dps classes were usually the same, so when someone said "I'm telling you, my build of this non-regular class is as good as that regular one you know", you'd be very skeptical of that. And then during the fight you'd see if your rough timings were met. And due to there being no timers on bosses (as far as I remember), your base goal was always to just kill the boss. Doing it faster usually meant that you wouldn't run out of resources (as akabear pointed out), so it was definitely welcomed, but there was no race or sudden wipe mechanics due to a timer running out which meant that you could go off "optimal time" by a few minutes due to a non-standard party member and be just fine.

This was especially visible when the gear OE lvls were still fairly low on the server (or weapon augments/special abilities weren't acquired yet), so someone like a summoner or even a spoiler class (usually just a sub-dps support) with a well-equipped wolf pet could do as much dmg as a supposedly top dps Destroyer. So you'd easily invite them to the raid, clear it and probably even farm more stuff with them because they'd be much more reliant in day-to-day farming because their dps output was way more stable than a Destroyer's one, which mainly only worked for a 30sec-2min due to super strong buffs.

Post by akabear on 2022-08-14 23:41:22

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Post by Azherae on 2022-08-14 23:44:23

I think one of the reasons why I'm against trackers, while completely supporting the supremacy that comes with people figuring out stuff on their own, is that I love the struggle of figuring out smth through your own abilities rather than with a tool, but I'm also completely fine with trusting people when they say that they've figured something new out and that thing is as good (if not better) than the currently accepted one.

Completely understandable, but I have been taught by many people over the years, people who do not use trackers and would never think to do so, that it's discouraging when a game or competitive thing is so tuned to a certain ability type that others can't do much.

We're quite literally talking about being able to read and do addition in your head faster, quite a lot of the time. If the general consensus of others is that they 'want me to win', then I'll graciously accept their support. Just as long as they understand they are also saying to "Hypothetical Raider who has been playing for years but doesn't add or track lines in a combat log as quickly" that their years of tactical ability built up through analysis of logs and trackers is now:

"Nah, you better learn to READ faster and pay attention to more things at once, my friend. It's better for the game organically."

I'm not being sarcastic or having much feeling here.

Post by Dygz on 2022-08-15 00:09:34

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Post by Dygz on 2022-08-15 00:12:35

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Post by Dolyem on 2022-08-15 00:14:47

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Post by Dygz on 2022-08-15 00:17:07

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Post by Ludullu on 2022-08-15 00:21:07

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I was very roughly paraphrasing this
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Considering that his biggest experience was in L2 and AA (iirc), and those games don't really use trackers, I'd assume that quite a lot of "his experience" here is through hearing other people say it.

Post by Mag7spy on 2022-08-15 01:04:51

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Post by Ludullu on 2022-08-15 01:17:31

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Yes, you can, but you'll need way more time and effort to convince others that your build really works, while tracker would show that objectively. I've seen countless L2 parties deny other people just because their class didn't put out enough dps or they didn't have good enough gear. And as I said before, there were quite a few cases where those things didn't really matter, but you'd only know that they didn't matter if you were open enough to change. And a ton of people aren't. I totally get the desire to have an objective tool to prove to others that your build works. I disagree with having that tool in the game for my own stubborn reasons, but I can definitely see its benefit.

Post by Noaani on 2022-08-15 01:52:30

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Post by akabear on 2022-08-15 01:55:40

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Post by Ludullu on 2022-08-15 02:21:13

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It's even less that and more just quality over quantity. There wasn't much to learn about the encounters in the first place, because most encounters were meant to be run dozens and hundreds of times, because either the chance to drop smth really good was low or because you needed a shitton of items from the boss, while he dropped only 1-2 of them per death and had a respawn timer of 2-5 days.

How did gear/loot distribution work with EQ2's pace of boss release? Or were they somewhat disconnected from the gear treadmill? Cause each L2 boss (at its lvl) was very valuable, due to it dropping full pieces of gear and a ton of mats for the same pieces. And when crafting a single piece could take days of mob farming - you sure as hell wanted to kill that boss and speed up the process. And when you have upwards of 400 (sometimes even more) members that all need gear, you reaaaally want to speed the process up.

Post by Dygz on 2022-08-15 02:24:36

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Post by Dygz on 2022-08-15 02:29:31

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Post by Dygz on 2022-08-15 02:36:19

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Post by Ludullu on 2022-08-15 02:37:28

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And if the game has enough variety and depth to do this, then, yes, trackers would be less valued.