DPS Meter Megathread

Post by Azherae on 2022-08-15 02:38:31

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Well, alright, I'm disappointed to hear the same thing considering that I don't like the outcome that FFXIV encounters, but I really do trust your 'inside knowledge' enough to give weight to your words in ambiguous situations especially.

As long as the people who don't want to be excluded and told it is because of something from a tracker are truly getting what they want, I have no route to complain.

Post by SongRune on 2022-08-15 03:28:23

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Why would I want to always sit in town?

What do I need gear for, then? I want to raid.

Who cares about levels? I'm here for experiences, not for numbers.

Trackers exist to help me do what I enjoy. I'm here to play.

Post by Noaani on 2022-08-15 04:18:34

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Post by Noaani on 2022-08-15 04:23:36

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Post by Ludullu on 2022-08-15 04:28:11

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What about bosses though? Or were they just "very hard mobs" with their own very top lvl gear? And I'm assuming the difficult mobs had a long spawn cd, or were they so difficult that even groups of people could only kill them once in a while?

Post by Noaani on 2022-08-15 04:28:54

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Post by Noaani on 2022-08-15 04:34:03

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Post by Mag7spy on 2022-08-15 04:35:36

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Post by Noaani on 2022-08-15 04:36:58

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Post by Azherae on 2022-08-15 04:41:47

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What about bosses though? Or were they just "very hard mobs" with their own very top lvl gear? And I'm assuming the difficult mobs had a long spawn cd, or were they so difficult that even groups of people could only kill them once in a while?

You've now reminded me of partially why FFXI does not have the same itemization concept as much.

Top level bosses drop certain gear items, but the alternate way of getting them is through an instance. Whenever you kill any mob that gives exp (up to 10 levels below you at most levels, a bit more as you go higher), you get a chance for a 'Seal' to drop. That seal cannot be traded to other players. Trade some number of these 'Seals' to an NPC for an Orb to enter an instanced battlefield. Win that battlefield and get SOMETHING, always something, but certain things had 10% odds of dropping on average.

A lot of it was gear for people playing around with specialized builds, stuff you might use or give to a friend who happened to care (or for running the same sort of level-capped content), and at the higher levels of them (takes more Seals to unlock), you get chances at good items for top level crafting to make the better gear in the game.

So TECHNICALLY you could get a group together and blitz through 30 of these in a day if you saved up enough seals... but normally for my group at least they're just 'alright time for a break from regular play let's go do something interesting like die to an enemy Beastman group', if we win we make some money, if we lose we got a fight. But we had control of the when and in some ways the 'how-many', just it was balanced against the 'how-often'.

The thing is, though, because it was 'slower', a lot of people never fought these at all, and to 'have them figured out' took... well, the above. This system is entirely separate from the 3-day respawns and 1-week respawns of High Notorious Monsters (basically Raid Level at the time), but you could, with enough high level Seals, fight an instanced equivalent with similar drops with 18 people.

So while they didn't release new versions of these often, you'd get them in bulk, and over the next few weeks people would trickle out information on each one, as different people used up their 'Seals' to try the fights.

tl;dr fighting enough normal enemies opened up Instanced enemies that you could put on your own schedule, but they have a time limit and you get nothing if you lose.

Post by Ludullu on 2022-08-15 04:50:54

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So yeah, L2 just had way fewer ways to get gear. You pretty much had 1 maybe 2 types of mobs per gear set, with those mobs dropping gear mats and full pieces (~1% chance for mats and 0.00x% for full ones) and probably around 5-10 open world bosses with drops across a particular gear tier, on a 24h cd. Epic bosses were mainly farmed for the jewelry cause it gave amazing stats, but outside of that most of them gave you lower tier gear that was somewhat easy to craft.

And every 6 months you'd get a few new world bosses and one epic boss :D And pretty much all of this content was contested, so your farm would be even slower. And usually you'd get a questline for gear recipes/mats, that usually took weeks to complete (and recipes were 60% chance, so the gear wasn't even assured).

This pace fit the gear progress though. Or maybe it's the other way around. Either way it seemed good to slowly progress through gear tiers and each new upgrade felt substantial and rewarding. EQ2 seems to have operated on not only high boss pace, but gear too, if all the new harder bosses provided the new better gear to farm said bosses.

Post by Noaani on 2022-08-15 05:43:56

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Post by Ludullu on 2022-08-15 05:49:25

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Ah, so there you go. L2's and EQ2's gear pacing were very similar. It's just that one was concentrated on pvp in its design, while the other was more about pve.

Post by Noaani on 2022-08-15 06:11:37

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Post by Ludullu on 2022-08-15 06:19:35

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9-10 +weapon, so I guess EQ2 was twice as fast :|

Post by akabear on 2022-08-15 07:57:49

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Post by akabear on 2022-08-15 08:11:16

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Post by Noaani on 2022-08-15 09:32:59

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Post by akabear on 2022-08-15 11:13:29

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Post by akabear on 2022-08-15 11:19:59

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Post by Noaani on 2022-08-15 11:42:06

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Post by PeonLambda on 2022-08-15 11:50:50

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Post by akabear on 2022-08-15 12:20:57

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Post by PeonLambda on 2022-08-15 13:23:17

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Post by Noaani on 2022-08-15 13:24:36

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Post by Noaani on 2022-08-15 13:27:04

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Post by Aerlana on 2022-08-15 13:35:14

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Post by PeonLambda on 2022-08-15 14:12:17

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Post by PeonLambda on 2022-08-15 14:44:30

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Post by Aerlana on 2022-08-15 15:05:19

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