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Then let's try this, I'm not really trying to make you agree, just seeing where your thoughts are.
Greens fishing on a coast together, this is a 'non-threat space'. Like being in a park on a Sunday.
"Convicted murderer on the run, known to be wanted by the police, dead or alive" walks up to them and just stands around. Maybe waves. Maybe sets up their BBQ grill.
They feel unsafe now, perhaps? They remember the 'Dead or Alive' markers on the posters. Let's assume a system where they have some penalty for attacking at all. Specifically 'penalty will apply on the side of the Green if they attack'.
They decide to take the penalty and attack, the Red goes 'wtf I was just enjoying my park day, what's wrong with you people?' and defends themselves with their cleaver and bbq fork.
They should have called for the Police or a Bounty Hunter, right? Maybe all left the area if they were so afraid that this random person just grilling in the park was somehow a THREAT to them just because they randomly killed someone before.
If the Red was attacked by the Bounty Hunter, and killed the BH in 'self-defense', the Red gains no additional Corruption (idk why this is). If they kill any greens in self-defense, it's a problem.
You're missing one weird discrepancy here, I think. The entire design is for gameplay fun purposes, because the
most sensible thing
would be for the Red to accept death from a Bounty Hunter without fighting back, at worst, running away, because the Red should get more Corruption for killing the
Bounty Hunter
. A force of justice/police is coming to deliver it and the Red resists? Worse punishment.
So, if Intrepid were to change the rules to 'You don't get Corruption if Greens attack you first and you fight back and win since that's Consensual PvP on their part, but you get more Corruption for not letting Bounty Hunters just kill you since you're now resisting justice', would that be better?