PvX tilted towards PvE High Risk vs High Reward

Post by Dizz on 2022-09-02 17:25:28

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Post by Mag7spy on 2022-09-02 17:27:34

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Post by Warth on 2022-09-02 17:30:23

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Post by Azherae on 2022-09-02 17:32:14

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And we will all just hope that there are a lot of players like you, or that however many there are, is enough.

That's all I meant.

But the moment one shuts down the option of 'rewarding high PvE skill with more interesting challenge consistently', some players will play less, or not at all.

And many people are familiar with PvP-focused players as 'the types of players who will take every advantage even to what they consider an unsportsmanlike degree', so encountering those players would be a negative for them. I mean, it's a negative for me and if Ashes' systems result in too many of them, I'm not playing either.

To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.

Post by mcstackerson on 2022-09-02 17:34:46

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Post by Dygz on 2022-09-02 17:36:20

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Post by Warth on 2022-09-02 17:40:52

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Post by Warth on 2022-09-02 17:48:20

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Post by Azherae on 2022-09-02 17:50:05

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My concern is always a specific small thing.

If you could add a system that makes the game 'More PvX' from the perspective of increasing both 'people wanting to PvE' and 'people wanting to PvP', I think it should be done. Any system that goes against this feels like a waste for the game's goal.

If I PvP well and the result is 'good job, now you need to apply all your PvE skill for the reward from that PvP', great. If I PvE well and the result is similar, great.

There are many scenarios where PvP-ing well will result in penalties, and many situations where PvE-ing well involves being at disadvantage outright. Idk, maybe I just care more than most people? I don't need any of these 'issues' fixed. I have a group. My group is good at games. Deep synergy, few if any conflicts in Artisanship goals, easy to coordinate, got quite a bit of available playtime. So what's my only remaining problem?

"Game dies because it's too niche."

Oh, and the economy being potentially terrible, but that remains to be seen.

So I'll leave it be. It's Intrepid's problem, and only my problem in the sense that I hate watching good ideas flop for no good reason, but really, it just means I should come back in 2 years.

Post by Dizz on 2022-09-02 17:59:00

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Post by Ludullu on 2022-09-02 18:01:10

To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.
I don't know the exact details of karmabombing in BDO (mainly because I forgot them already), but to me it always seemed like a "lack of skill" issue rather than anything else. If you had to PK someone who's being a nuisance - you've already lost the "pvx" interaction.

Post by Azherae on 2022-09-02 18:05:38

To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.
I don't know the exact details of karmabombing in BDO (mainly because I forgot them already), but to me it always seemed like a "lack of skill" issue rather than anything else. If you had to PK someone who's being a nuisance - you've already lost the "pvx" interaction.

BDO is very efficiency based, it's the only 'PvE skill' the game actually has in it.

Anyone 'killing the mobs in your rotation before you get them' is explicitly reducing your gains. Since there is no other metric by which the game measures anything, you 'must' remove them, or 'go through the trouble of finding another rotation'.

If they follow you just to disrupt you and reduce your efficiency more, what would you suggest? As usual, this question is not sarcastic.

Post by Dizz on 2022-09-02 18:07:00

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Post by Dygz on 2022-09-02 18:14:26

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Post by Ludullu on 2022-09-02 18:19:39

If they follow you just to disrupt you and reduce your efficiency more, what would you suggest? As usual, this question is not sarcastic.
How do looting rights work in BDO? Cause I'm used to the 40/60 dmg split, so it was always a skill issue for me. If I can't outpace the dps of the annoying guy - yes, I "lose" the pvx interaction and either move to a different place or suggest farming together, or ask a friend to come farm with me so that we can outpace the annoying guy together.

If BDO's rights are on "who hits first" basis, then yeah, I can definitely see how this kind of action would be quite detrimental to the original farmer. Though iirc BDO also has channels which kinda defeats the whole point of karmabombing imo. Though maybe there's some limitations on changing channels that I'm forgetting.

Post by Mag7spy on 2022-09-02 18:42:58

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Post by Ludullu on 2022-09-02 18:52:27

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So yeah, it feels more like a game design issue, rather than just a karma/corruption system one. Though quite likely a combination of two.

Post by Okeydoke on 2022-09-02 18:54:23

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Post by Noaani on 2022-09-02 20:04:30

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Post by Ludullu on 2022-09-02 20:09:31

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Isn't Archeage faction-based? Or do you mean that in AA people PKed others from their own faction (could you even do that?)?

Cause, in L2, if you saw a dude from the warring guild farming some location - you'd murder his ass even if you didn't care for that location. Pretty much any war enemy was KOS. It's just that the guild "factions" let anyone have the choice whether they wanted to participate in that kind of interaction. In any faction-based games you make that choice before you even start the game and know the layout of the land/factions. And you can't change it, outside of literally starting a new character. And that is the main reason why I hate faction-based mmos with a passion.

Post by Noaani on 2022-09-02 20:12:03

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