Or is it that you simply ignore the potential for the tracker even if the tracker is absolutely undetectable? I guess you could also 'believe that there is a way to design a game so that a tracker doesn't help' but then I feel like it's worked twice over.
Oh, I know perfectly well that they're untraceable. I'm past that point. Which is why I said that I need Intrepid to decide what they want to do. If they're fine with losing the tracker people as a part of their target audience - that would be completely fine with me, but you or Noaani would probably find the game utterly boring because bosses won't be designed in a way that would be satisfying for you.
But again, that decision can only come after they reveal what their boss design is exactly. Just like Dygz fell off the game after the open seas update, I'd assume any hardcore tracker users would say that they are no longer interested in the game if Intrepid explicitly state "we're gonna track how people do the content. If a group of people easily clears it, while every other raid struggles - we will keep designing the game for those who're still struggling".
I don't see how it is a decision?
Less interesting bosses are just more reason in a competitive game for the sort of person who does this, to go from 'Parser' to 'bot'.
Parsers are for fun. If you take the fun away from the sort of person who makes
this
, they find their fun in making it. That's why there's, y'know, a site.
The last thirty pages might as well have been called "Why do you want to lose to bots?"
(The video implies that the webcam method is beyond our capacity now, but I don't know why they have that conclusion as it is obviously not, it just requires a combination of the sort of thing from the link with one specific camera-to-monitor frequency-sync, which is entirely mechanical)
The only time I've written one of these was for precisely the reason given. Just a dumb little FaceBook game that was kind of fun to design your character but boss battles were tedious 'wait for animation, click next button depending on what boss did'.
Fighting the boss the first time was always done without the 'cheat' running because it was FUN. Only when I had it figured out and 'had it on farm' would it be time to go 'ok right, set the correct parameters for beating it and farm it, and if it manages to flag a scenario that my parameters/code don't handle, great! Time for more fun! Otherwise, go do something else and collect rewards in 20m'.
Even if all the hardcore tracker users leave they will be replaced with advanced botters instead due to the design
.
How is this possibly better?
(Mag will tell you that it doesn't work in PvP. I write PvP logic all the time, I think I've mentioned it before, it's useful for practice opponents, more useful than people)