Feedback: We love the open sea PvP change - now, what about open PvP zones for World Bosses?

Post by Ludullu on 2022-09-04 17:14:18

I'd personally prefer the push for guild/node wars rather than just a ffa around bosses. There's a boss in your node but some randoes from another node constantly farm it? Declare a war on their node. There's a bodd your guild is trying to contest against another guild? War!

Wars keep the ffa nature of pvp around a boss w/o including literally the whole server in the action (though they kinda do cause you'd be flagged, but still). This would obviously require the guild wars to be forced (so that the target of the declaration can't just deny it) and the cost for the war would have to be appropriate. But if the boss is worth it - you pay the higher price to dec the contesting guild.

Post by Dolyem on 2022-09-04 17:23:37

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Post by Ludullu on 2022-09-04 17:32:58

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https://youtu.be/XbqWGo3Wrj4?t=2

Post by Dygz on 2022-09-04 17:37:53

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Post by Dygz on 2022-09-04 17:48:21

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Post by Ludullu on 2022-09-04 18:00:19

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We've been through this, Dygz. Steven himself said that you can kill your war enemies all you want until the war ends. If a boss gonna respawn in 5 hours and I know that a particular guild will want to farm it - I'm gonna declare a war against them and fight them at the boss.

Even if that boss respawn purely during primetime and the guild war can only be declared during primetime (I fucking hope it's not the case, but that's for a different discussion) - the guild that I'd war would have to decide between farming the boss or "winning the war", whatever form that comes in. This is what I mean by "boss being worth it". I'd sacrifice the cost of declaring the war and the cost that comes with potentially losing it, if I considered the boss drops to be valuable enough to counterweigh those losses. This would obviously be considered in the context of guild sizes, potential allies, etc etc etc.

And if both bosses and war decs can happen outside of primetime - then I'd want it to be the main source of pvp around the boss, rather than a ffa autoflag zone.

Post by Strevi on 2022-09-04 18:03:45

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Post by Okeydoke on 2022-09-04 18:05:09

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Post by Ludullu on 2022-09-04 18:05:27

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You can only damage the player if you use the "ctrl+f+atk" combination (just to clarify). And if you were not the one who did the killing blow - you will not get corruption.

Post by Ludullu on 2022-09-04 18:10:32

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L2 had guild wars that needed both sides to accept it in order for it to become a pvp ffa for both sides. If one side didn't accept, the declaring side would still have to go red to kill them. And usually, the social pressures put onto guilds would push them to accept the declaration. And when they didn't do that, they'd get shit on by a pretty big portion of the server's playerbase. I can definitely see how people could consider that toxic, but it was just the social rule of the game that you participated in when you joined a guild that was contesting big bosses.

I'd personally like AoC's wars to be forced, but have a huge price related to that. You can freely PK your war enemies, but you might've paid a price that was more than the drop from the boss (or whatever other goal you had) netted you, so in the end you didn't really benefit from that war. To me this seems fair.

Post by Asraiel on 2022-09-04 18:16:14

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Post by Mag7spy on 2022-09-04 18:21:35

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Post by Ludullu on 2022-09-04 18:22:00

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I'd completely disagree with this mainly because I've played for 12 years with exactly the people who constantly pvped, while also crafting and farming stuff. And I think Steven's trying to make a game that would bring more people to that kind of medium, rather than keeping them at both opposite ends of the PvX spectrum. Now it could be argued that he'll royally fail at this endeavor, but the only way we'll know that for sure is after the release of the game.

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Post by Dygz on 2022-09-04 18:27:52

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Post by Ludullu on 2022-09-04 18:41:25

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As I've said, that is the cost you pay. I'm talking epic legendary "one in a 2 week respawn cycle" bosses here. And wars between the strongest guilds in that region or between a local guild and a "foreigner".

If you're a top lvl guild, you'll have information about other guilds and about their farming sub-guilds, so you'd be declaring the war on those instead of the main one (that is if it's not the main one who farms bosses). And you'll weigh all the pros and cons of declaring a lengthy war just to potentially secure a boss (but never assure).

Hell, I'd even agree for those kinds of bosses to be the "goal" of a war. If we do in fact choose the stakes for a war, as you think we do, I'd definitely like for the game's system to track big boss respawn timers and link war goals to them. The boss clear could be the winstate of a war between two top lvl guilds, which could mean that the war goes on for days because neither guild would let the other one win. I'd definitely love that and Steven would probably too, considering that he likes to reminisce about the days when pretty much the same thing happened with his guild.

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Post by Dygz on 2022-09-04 18:47:27

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