Feedback: We love the open sea PvP change - now, what about open PvP zones for World Bosses?

Post by Strevi on 2022-09-04 18:57:04

We have not received permission from Strevi to share this post.

Post by Ludullu on 2022-09-04 19:11:50

We have not received permission from Strevi to share the quoted post.
https://ashesofcreation.wiki/Player_flagging
We were unable to determine the author of the quoted post.

Post by Liniker on 2022-09-04 19:16:15

We have not received permission from Liniker to share this post.

Post by Strevi on 2022-09-04 19:24:44

We have not received permission from Strevi to share this post.

Post by Mag7spy on 2022-09-04 19:26:24

We have not received permission from Mag7spy to share this post.

Post by Ludullu on 2022-09-04 19:29:06

We have not received permission from Strevi to share the quoted post.
And that is intended. It's also why a flagged person drops fewer things than a green player. This system promotes fighting back and defending yourself. And even if you still die - you've lost less stuff.

You are still always free to run away too, so it's not like your only choice is to stand there and die.

Post by Strevi on 2022-09-04 19:33:58

We have not received permission from Strevi to share this post.

Post by Strevi on 2022-09-04 19:42:56

We have not received permission from Strevi to share this post.

Post by hleV on 2022-09-04 19:50:11

We have not received permission from hleV to share this post.

Post by Songcaller on 2022-09-04 19:56:52

We have not received permission from Songcaller to share this post.

Post by Ludullu on 2022-09-04 20:00:19

We have not received permission from Strevi to share the quoted post.
And that's the big question Intrepid need to answer. We don't have info about how they're planning to design super difficult bosses in the context of an open world fight.

Post by Strevi on 2022-09-04 20:25:54

We have not received permission from Strevi to share this post.

Post by Songcaller on 2022-09-04 20:28:14

We have not received permission from Songcaller to share this post.

Post by Ludullu on 2022-09-04 20:33:50

We have not received permission from Strevi to share the quoted post.
You just do the same thing to the new node that those resources spawn in. And if you're trying to prevent a directed "attack" from another node's citizens - you just declare a war on their node. Or make singular players enemies of the state.

Post by Strevi on 2022-09-04 20:45:34

We have not received permission from Strevi to share this post.

Post by Ludullu on 2022-09-04 21:14:44

We have not received permission from Strevi to share the quoted post.
Wouldn't call it easy, but yes, that is supposedly an option.

Post by Dygz on 2022-09-04 21:15:29

We have not received permission from Dygz to share this post.

Post by ClintHardwood on 2022-09-04 21:57:11

We have not received permission from ClintHardwood to share this post.

Post by Savic Prosperity on 2022-09-04 22:11:20

We have not received permission from Savic Prosperity to share this post.

Post by Dygz on 2022-09-04 22:48:12

We have not received permission from Dygz to share this post.

Post by Noaani on 2022-09-04 22:53:04

We have not received permission from Noaani to share this post.

Post by Ludullu on 2022-09-04 23:08:42

We have not received permission from Noaani to share the quoted post.
Have that for world event bosses and give those bosses some nice loot to justify the pvp and I'd be down for it. But I dunno about the regular ones having that kind of mechanic.

Post by Noaani on 2022-09-04 23:40:09

We have not received permission from Noaani to share this post.

Post by CROW3 on 2022-09-04 23:56:18

We have not received permission from CROW3 to share this post.

Post by Noaani on 2022-09-05 00:09:12

We have not received permission from Noaani to share this post.

Post by Ludullu on 2022-09-05 00:16:14

We have not received permission from Noaani to share the quoted post.
My main doubt with this kind of system would be, in fact, the drama part. If everyone's alerted and "invited" to these bosses and can then sign up to sides - it'd be similar to LFRs and the stuff like that, where solo players wouldn't really need to socialize too much because they could just come to the boss and take a side of the farm party. All while the randomness would kinda defeat the point of guilds being truly prepared for the raid.

If there's, say, 10 potential bosses all across the server and only one of those respawns at random and has 30 minutes of warning - no guild from more than 30 minutes away (which could potentially be ~60% of the server) would be able to attempt the boss. Well, maybe not 30 but 40, but you get the point. And imo that removes the "drama" part of the equation. You can't have drama when it's physically impossible for the guilds to participate in said drama.

In L2 the guild/alliance drama came from guilds partying up exactly because they knew the window of respawn of each particular boss and would be prepared to fight for it on the day. And quite often the alliance between the guild would be kept a secret, so that the opposing force would not bring enough people to the fight. But if your guild from the south part of the western continent partied up with another guild from that region and you wanted to farm a few bosses on your continent and even moved your force to the center of the continent to be able to go anywhere in time - you might get fucked by the rng with several bosses respawning on the other continent. This wouldn't lead to any drama, only to frustration because you couldn't do anything against the rng.

And if you remove the respawn rng, you'd pretty much be inviting everyone on the server to participate in the raid. And, while it might be a cool even in and of itself, the balancing against that kind of zerg would have to be very harsh. Which is exactly why I said that it'd be a nice mechanic for the event bosses. You'd not only have the event itself as the attractor, but also a huge fun pvp fight between all sorts of players.

Post by Mag7spy on 2022-09-05 00:17:38

We have not received permission from Mag7spy to share this post.

Post by Rando88 on 2022-09-05 01:03:31

We have not received permission from Rando88 to share this post.

Post by Lethality on 2022-09-05 01:30:51

We have not received permission from Lethality to share this post.

Post by Mag7spy on 2022-09-05 02:51:41

We have not received permission from Mag7spy to share this post.