Post by Azherae on 2022-09-14 17:09:49
Oof, ok... requested 'translation' from Group being placed here for anyone else who has decided to rely on me for whatever reason...
1. Wants an active enemy similar to [Thargoids/FFXI Beastmen/Strategy Game] with the purpose of triggering the human 'band together to win' reaction.
2. Desires a failpoint similar to the above, but no recovery option eventually, no havens, reason given is Testosterone(TM) and Easier Balance?
3. Desires limits on new servers in terms of Alts and max logins.
4. Wants players to indicate their playtime beforehand in order to balance server population distribution OR adapt the server to activity types.
5. Seems to be insisting strategy and manpower should have considerable priority over individuality when it comes to achieving goals.
6. Also seems to want ecological effects to provoke nigh-unkillable or unkillable threats (for my own group, think approx the dragons in Royal Road).
7. Possibly wants more friendly fire mechanics and player Niches? Unclear if it is 'can actually hurt others' or just Monster Hunter Flinch level.
8. Wants the standard 'skills and stats gain by usage' (FFXI weapon Skill Level style, for my people)
9. Suggests that those who are too peaceful or cannot play enough should stick to safe things, presumably with effects similar to Elite Dangerous' Mobius PvE group, but without the ingame enforcement.
Seeks opinions of those who have concerns with the above. Specifics of tuning are not given in the original post, but poster seeks feedback relative to it and may provide them if asked specifics related to tuning.
Parser adjustments will be made for semicolons and spread ellipses.
1. Wants an active enemy similar to [Thargoids/FFXI Beastmen/Strategy Game] with the purpose of triggering the human 'band together to win' reaction.
2. Desires a failpoint similar to the above, but no recovery option eventually, no havens, reason given is Testosterone(TM) and Easier Balance?
3. Desires limits on new servers in terms of Alts and max logins.
4. Wants players to indicate their playtime beforehand in order to balance server population distribution OR adapt the server to activity types.
5. Seems to be insisting strategy and manpower should have considerable priority over individuality when it comes to achieving goals.
6. Also seems to want ecological effects to provoke nigh-unkillable or unkillable threats (for my own group, think approx the dragons in Royal Road).
7. Possibly wants more friendly fire mechanics and player Niches? Unclear if it is 'can actually hurt others' or just Monster Hunter Flinch level.
8. Wants the standard 'skills and stats gain by usage' (FFXI weapon Skill Level style, for my people)
9. Suggests that those who are too peaceful or cannot play enough should stick to safe things, presumably with effects similar to Elite Dangerous' Mobius PvE group, but without the ingame enforcement.
Seeks opinions of those who have concerns with the above. Specifics of tuning are not given in the original post, but poster seeks feedback relative to it and may provide them if asked specifics related to tuning.
Parser adjustments will be made for semicolons and spread ellipses.