Post by Ludullu on 2022-09-14 23:18:34
This was one of the reasons why I made a post related to the crafting system (the post itself was about OE). I'd personally prefer a "time-based" decay system rather than a "through use" one. If you craft a sword and see "this item will completely decay in 60h of equipped time" and you know that one instance of repairs restores, say, 20% of the decay bar and costs a particular amount of resources - you can plan out your gameplay around that.
Intrepid wants us to be super loyal to our nodes so, in theory, you should spend most of your time within or at least around it. So if your weapon used mats from your node - you'll be fine. And if you used items from a far away node, you might want to contract a merchant to get you those items in a timely matter and agree upon the fee for doing so. This way you have your repair mats and the merchant gets an assured income.
And the "equipped time" thing would also allow you to only use your superior weapon in special situations, while you could be using a mid-tier weapon for everything else. This kind of design would also level out the pvp playing field a bit, cause not all players would be willing to use their best weapon in pvp because the risk of speeding up the decay might not be warranted, while people with "regular" weapons would be closer in power to the "elites" with the cool but unusable toys.
P.S. I can definitely see how this kind of system could be seen as tedious to a lot of people, so it might be far from the perfect solution. But one of the later L2 updates had super cheap timed weapons that allowed poor people to go up a gear tier w/o going completely bankrupt (if they even had the money) and people used those weapons in exactly the manner I described. It didn't really feel tedious there, which is why I suggested this in my original thread.
Intrepid wants us to be super loyal to our nodes so, in theory, you should spend most of your time within or at least around it. So if your weapon used mats from your node - you'll be fine. And if you used items from a far away node, you might want to contract a merchant to get you those items in a timely matter and agree upon the fee for doing so. This way you have your repair mats and the merchant gets an assured income.
And the "equipped time" thing would also allow you to only use your superior weapon in special situations, while you could be using a mid-tier weapon for everything else. This kind of design would also level out the pvp playing field a bit, cause not all players would be willing to use their best weapon in pvp because the risk of speeding up the decay might not be warranted, while people with "regular" weapons would be closer in power to the "elites" with the cool but unusable toys.
P.S. I can definitely see how this kind of system could be seen as tedious to a lot of people, so it might be far from the perfect solution. But one of the later L2 updates had super cheap timed weapons that allowed poor people to go up a gear tier w/o going completely bankrupt (if they even had the money) and people used those weapons in exactly the manner I described. It didn't really feel tedious there, which is why I suggested this in my original thread.