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And melee classes usually have more hp/defense to make up for that matchup, so those few hits would still be in the range of "equal strength". Also, I'd expect melee players to spec into at least some kind of gap-closing ability.
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And if that PvEer is fine with risking his loot - it's the system working as intended.
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If you're a PvPer who's doing pve and see a potential attack approaching you and you want to show him that you're ready to fight for your spot - yes. If that "potential attacker" didn't mean to bother you, he definitely won't bother you now and just move along. And if he did want to fight, he'll have himself a proper fight now.
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There's gonna be multiple ways of achieving "random owpvp" and attacking random greens for no good reason is not one of them. But if you have a reason to do so - you're free to.
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And that pvp can be experienced in even more ways than the "random owpvp" I was talking about above. Attacking a green gatherer who's just minding his own business has nothing to do with "rewarding pvp".
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If you're so hellbent on advertising your willingness to have random fights, just have a title above your head that says "I WANT TO PVP". Well, at least I hope we can have custom titles like that cause that was one of my favorite mechanics in L2.
All in all, the game is not about random attacks on green players. If you want to pvp, there's a shitton of ways to do that. If you wanna harass people minding their own business - you're free to do that, but there'll be consequences for that. And if you want to use the flagging system to fight over content - you have risks and a variety of decisions to make that are based on those risks. And the risks are present for both sides.
Attacker won't know if the defender is stronger or not and whether he fights back or not. The defender doesn't know the former either and has to decide about the latter based on the situation at hand. The attacker's risk is ultimately higher because the game deters you from killing greens. But if there's mobs around, there's a chance that the mob will do the finishing blow, which would put more risk onto the defender.
None of that risk would be present if the attacker always knows who's gonna fight back or not. And any potential pvp defender would most likely not indicate that he's a pvper when he's doing pve, because if he wanted to pvp in that moment - he'd just use multitudes of other ways to do that instead of pveing. And this whole setup would just lead us back to the current setup of the flagging system. The attacker would just have to risk it, if he had the reason to, or just go pvp the people who're participating in pvp activities.