Post by Ludullu on 2022-09-26 17:19:20
I'm still amazed that yall are entertaining that troll. Yall are too good and kind for this worldWe have not received permission from Aerlana to share the quoted post.
I'm still amazed that yall are entertaining that troll. Yall are too good and kind for this worldWe have not received permission from Aerlana to share the quoted post.
We have not received permission from Sapiverenus to share the quoted post.
We have not received permission from Mag7spy to share the quoted post.
I'm still amazed that yall are entertaining that troll. Yall are too good and kind for this worldWe have not received permission from Aerlana to share the quoted post.![]()
Btw, I came up with the perfect anti-tracker design! No stats! Only block and counter abilities, but on a huge variety scale. I imagined it as "rune-based". Mobs/bosses would have these kinds of circles on them
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And players' abilities would be able to remove a single rune from the circle. The mob would die once the full circle is gone (bosses would have multiple).
Augments would add half a rune onto abilities and gear would add a half too (each piece its own). Half runes would be applied the same way a whole one would, so synergies between classes and gear builds would work just fine.
Tanks would be putting protective runes on people (cause mob/boss atks' have their own rune sets).
Bards would be creating buff rune sets (against environment hazards, auras, adds, etc) and would conjure anti-sets to prevent rune regeneration on targets.
Clerics would refresh those buffs to keep everyone alive.
DPS classes would have different sets of runes on their abilities, so you'd have good and bad matchups with different mobs (which could then be countered by augments and gear builds). Mobs would also regen their stuff at different speeds and have different amounts of particular sets, so the matchups could potentially be impossible for some raid setups.
The same rules would apply in pvp. Except the RPS balancing for classes would be even more pronounced, but also better countered by builds. Gear would be purely horizontal because of that and crafter would be able to add custom runes too.
In other words, the only things that would have to be changed in the game is the stats and this addition of runes. PvE would just be a visual puzzle, with no combat log feedback, so it and any trackers that might use it would be useless.
I look forward to your feedback on this definitely amazing idea, which I will read when I wake upAnd if there is in fact a way to utilize a tracker in that kind of system, I'd be glad to hear how (mainly so I could come up with a counter to that method
).
You're too quick with responses! I haven't even gone to sleep yet. Would the bots still work if the game required you to use both action and tab combat? Cause if yes, then I don't really see how those kinds of bots wouldn't just dominate a game like Ashes.I already have a tracker for this type.
This is how the other FaceBook game I mentioned that I actually DID 'bot' worked mostly.
If the player can see the runes, my code can see it. If the code can see it, problem solved.
This would be moreso 'bottable' than 'parseable'.
lmk if you would like a code snippet.
You're too quick with responses! I haven't even gone to sleep yet. Would the bots still work if the game required you to use both action and tab combat? Cause if yes, then I don't really see how those kinds of bots wouldn't just dominate a game like Ashes.I already have a tracker for this type.
This is how the other FaceBook game I mentioned that I actually DID 'bot' worked mostly.
If the player can see the runes, my code can see it. If the code can see it, problem solved.
This would be moreso 'bottable' than 'parseable'.
lmk if you would like a code snippet.
As I saw it, the combat system itself (mechanically that is) wouldn't have to change, only the interactions of ability effects would be different and you'd have no stats so if the boss did a quick two-hit attack against a player who didn't have proper rune defense and didn't dodge - that'd be an instakill.
If bots can execute combat at the same lvl, then I'm sure we'll see a ton of them in Ashes pve.
And now I'm definitely going to bed cause my cat is sitting between me and my monitor cause she's waiting for me to go to bed.
We have not received permission from Mag7spy to share the quoted post.
We have not received permission from Mag7spy to share the quoted post.
We have not received permission from Mag7spy to share the quoted post.
We have not received permission from Mag7spy to share the quoted post.