World Size Too Big?

Post by Nullhypo on 2022-09-26 22:57:01

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Post by OnyStyle on 2022-09-26 22:57:39

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Post by Noaani on 2022-09-26 23:56:15

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Post by OnyStyle on 2022-09-27 01:57:17

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Post by Noaani on 2022-09-27 03:00:41

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Post by Ludullu on 2022-09-27 03:45:39

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Hell, I'd love if it took 24h. That would mean that devs made each node full of unique content. And traveling to another part of the world would feel wonderous because it would be a huge different place that you can explore for days on end.

Your problem is you think the whole world is supposed to be yours, while in Ashes only your node and its neighbors could be seen as "yours". The rest of the world is smth that you can only visit for a short time and that visit should be something special and not smth that you do 20 times a day.

As Noaani has said multiple times - build your playtime around the gameplay you want to experience. Don't expect the devs to build the gameplay purely around your playtime. Because that kind of expectation reeks of entitlement.

Post by Sapiverenus on 2022-09-27 04:02:54

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Post by Gizban on 2022-09-27 04:11:57

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Post by Sapiverenus on 2022-09-27 04:15:15

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Post by Veeshan on 2022-09-27 04:52:50

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Post by ariatras on 2022-09-27 04:58:27

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Post by Nullhypo on 2022-09-27 05:42:19

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Post by Ludullu on 2022-09-27 05:58:32

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You know that this game is owpvp, right? So in that context you gotta realize that your suggestion of "anyone can reach any place on the map within 20 minutes" will just mean that any zerg or strong group of players will be able to go to the same places you want to go to, except they can just run over you and your friends and you'll never experience that content in the first place.

While with meaningful travel time, your local node might have good content (or you moved to a node with one) and there's only one or two local strong groups that can farm that place instead of 20 from the entire server.

And if you're talking about casual content, that shit's supposed to be on every corner of the world due to how Node's progression and design works.

The game is designed with a player anchor. Your node is your home and you're meant to work on its improvement. If all you do is just travel every day - your node will die off. At which point you've failed at the most important part of the game, because you were too selfish and wanted to farm your own content instead of what your node (or the vassal system that you live in) presented you with.

This is a different style of game, targeted at a particular audience. Will that audience be way smaller than smth like WoW or FF14 have? Of course. Do Steven and Intrepid know that and still continue to develop the game in that manner? Also of course. And this is why people on this forum (who're here exactly because they support the current vision of the game) are against your suggestion.

Post by Nullhypo on 2022-09-27 06:25:44

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Post by Noaani on 2022-09-27 07:10:57

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Post by Ludullu on 2022-09-27 07:24:24

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I wouldn't be. Steven repeats it every other stream "Ashes is not for everyone". The game has open world pvp (forced pvp. you can die in 99% of the world at any time at the hands of another player). The game will have limited resources. The game will have pve content that's gonna be beatable by only the top 10% of the playerbase. Flying content is meant for the top 10-20 people on a 10k server. Open seas is an auto-flag zone. Caravans, that are the main method of transporting goods, are pvp zones that anyone can attack and pillage. And obviously the meaningful travel.

Those are just the super surface "hardcore" elements of the game. There's a ton of casual-friendly, but it's just that - casual-friendly. If a casual is so entitled as to want to participate in hardcore content w/o putting in hardcore time/effort - the game is not for them.

Post by Sapiverenus on 2022-09-27 07:35:33

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Post by ariatras on 2022-09-27 07:38:36

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Post by Nullhypo on 2022-09-27 08:27:43

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Post by Nullhypo on 2022-09-27 08:31:54

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Post by Sapiverenus on 2022-09-27 08:39:09

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Post by Nullhypo on 2022-09-27 08:47:11

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Post by Ludullu on 2022-09-27 09:10:14

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Oh right, that's yet another "anti-popular" feature of the game.

In other words, literally most of the game's design and features are targeted at a much smaller audience than you want it to be. The game has been in development for over 5 years now. And in that time one of the biggest changes has been the latest open seas change that made the game even more niche. So, unless you're trying to call Steven and all of Intrepid stupid, I'd assume you can see that they know what they're doing and what results those actions might lead to.

Post by Sapiverenus on 2022-09-27 09:20:58

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Post by FuryBladeborne on 2022-09-27 10:00:21

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Post by ariatras on 2022-09-27 10:12:41

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Post by Noaani on 2022-09-27 10:59:41

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Post by Ludullu on 2022-09-27 11:02:16

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I'd even say 4th, cause there's story/lore/exploration too.

Post by Sapiverenus on 2022-09-27 11:34:22

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Post by JROCthaGreat on 2022-09-27 12:58:13

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