Currency Value Display - What is a reasonable amount of gold someone should be trading with.

Post by Lash on 2022-09-29 14:59:06

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Post by Ludullu on 2022-09-29 15:05:01

As low as possible.

Post by TheWandered on 2022-09-29 15:27:22

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Post by tautau on 2022-09-29 15:30:05

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Post by Azherae on 2022-09-29 15:39:38

67,000,000.

You said endgame item.

As an economics player, I can tell you that the game does not work if you do not need to pay at least 60,000,000 for an endgame item. Not at the scale and with the prerequisites Ashes uses.

It becomes 67,000,000 in order to simplify some bottom-level values without them causing a certain effect where players ignore the costs of certain things when they should not.

From there you can obviously go much higher, but I prefer that they don't.

Further explanation would turn into a design document.

Post by ariatras on 2022-09-29 15:51:22

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Post by Voxtrium on 2022-09-29 15:56:48

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Post by Percimes on 2022-09-29 16:06:47

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Post by Voxtrium on 2022-09-29 16:13:16

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Post by Azherae on 2022-09-29 16:22:12

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No, because the point is that there is always a thing in the game that needs to have a value of between 1 and 10 Cu.

It is starting from that one thing, that forces the values up to 67,000,000.

Legendary Gear must be worth at least 6,000,000 times as much as the item in the game that can be obtained with the least possible effort.

Post by Lash on 2022-09-29 16:22:52

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Post by Ludullu on 2022-09-29 18:56:59

@Azherae could the value be lower if gold acquisition was way slower?

We know that gold only comes from trading in the certificates and from castle taxes (cause node ones stay within the system). So what if the certificates from all levels of mobs were traded for the same amount of gold?

Certificates would have to stop dropping after a few levels difference between the player and the mob, so that high lvl players couldn't just grind low lvl mobs. So the gold value of any mob would be the same, while the mats value would get higher throughout the levels.

I'd assume trading would have way more barter in it than just "gold for items".

Is there some super obvious shittiness in that kind of approach that I'm missing? Haven't really fully thought this one through, just seemed like an interesting idea that I don't think I've seen anywhere else.

Post by Azherae on 2022-09-29 19:04:04

@Azherae could the value be lower if gold acquisition was way slower?

We know that gold only comes from trading in the certificates and from castle taxes (cause node ones stay within the system). So what if the certificates from all levels of mobs were traded for the same amount of gold?

Certificates would have to stop dropping after a few levels difference between the player and the mob, so that high lvl players couldn't just grind low lvl mobs. So the gold value of any mob would be the same, while the mats value would get higher throughout the levels.

I'd assume trading would have way more barter in it than just "gold for items".

Is there some super obvious shittiness in that kind of approach that I'm missing? Haven't really fully thought this one through, just seemed like an interesting idea that I don't think I've seen anywhere else.

Doesn't work. Materials have to have a benefit, and Materials are always, strictly speaking, easier to gather than certificates.

I wouldn't worry about it. With a bunch of former EQ Devs and Jeff's experience probably having been explained throughout the early team and to Steven, this is the point where I expect the least concern within their economy, especially based on what I saw in Alpha-1.

I don't mind babbling about it, I'm just trying not to derail the whole thing.

Short version, certificates explicitly need to be considered separately from this or exploits will appear and disappear so fast that it will make your head spin and the entire economy of the game will devolve into 'people who can spin it to keep ahead of Intrepid's Economy Managers', which we can surmise they will have because they intend to tweak the value of Certificates in Nodes.

(I personally disagree with Certificates EXISTING, far less having a base value, but I don't know why they decided on this, so I will not question it until I see it working in its intended form).

The underlying systems of Ashes create an Econ Tree that nearly any decent economist can work out from first principles in a few hours at worst.

60,000,000 isn't REQUIRED, it's just the absolute easiest to balance and least likely to result in exploits. Is it worth pushing it lower (again, for top grade endgame legendaries) if it opens up potential exploits or holes? Obviously my vote on that is 'no'.

Post by Noaani on 2022-09-29 19:05:36

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