Post by Ludullu on 2022-09-28 01:31:18
if you want to be permaflagged - open seas exist. Go and find you random pvp fun.We have not received permission from hleV to share the quoted post.
The game will have most of its valuable content be party-based. Any solo content would most likely be more casual-friendly or just artisanal stuff. If you're going out there "permaflagged", I'd assume you believe in your ability to win against other players, you probably have good or maybe even great gear and you're obviously in a mood for pvp.
The majority of solo players will be just minding their own business and not thinking too much about any pvp encounters because they know that the corruption system is protecting them and that the attacker would have to have a pretty good reason to kill them (outside of the obvious few dicks). So most of these solo players won't be flagged up for no damn reason. And in the bigger picture of the server, you'd probably have to run around for dozens of minutes if not hours to find someone who's solo and is permaflagged (again, mainly because they'd just get mauled by any passing group of people).
So you're suggesting a system that will only work how you want it to work in maybe 3-4% of cases, if that. And will most likely reduce in time, because those permaflagged people will see that they just get attacked by stronger forces and while they themselves stay flagged, that stronger force becomes green after 90 secs so they can keep on doing whatever they wanted to do. So why in the hell would any logical person keep having that permaflag on them.
NW had this system because people whined about exactly the things I'm talking about. But Ashes will have a ton of other sources of pvp (including a permaflagged one), so there is literally no point in implementing the NW's one. Except AoC's systems are organically meaningful, while NW's system had to give you benefits to even begin to try and attract people to itself.