Post by SongRune on 2022-10-01 15:40:06
One thing I hated more than anything else about gathering in BDO was that
some
trees were choppable, and some weren't, and there was
no
logic to it. You had to run up to each of one of many nearly identical trees in a zone. "Is this one choppable? No. How about the identical tree next to it. Yes!"
There's no value to actively thwarting a player's intuition on this front. At the same time, allowing every tree in the world (even of a given type) to be chopped is insane and unworkable from a resource scarcity perspective. The sparkles on gatherables is a compromise for this. They tell you nothing about the potential quality of any drop, but they allow the devs to control scarcity as appropriate without causing that frustration.
I don't care how you solve it, but don't tell me "Yeah, only one of these three identical trees in this field can be harvested. Good luck!"
There's no value to actively thwarting a player's intuition on this front. At the same time, allowing every tree in the world (even of a given type) to be chopped is insane and unworkable from a resource scarcity perspective. The sparkles on gatherables is a compromise for this. They tell you nothing about the potential quality of any drop, but they allow the devs to control scarcity as appropriate without causing that frustration.
I don't care how you solve it, but don't tell me "Yeah, only one of these three identical trees in this field can be harvested. Good luck!"