AOC combat == skill

Post by Voxtrium on 2022-10-03 14:05:47

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Post by Ludullu on 2022-10-03 14:19:20

Imo all they have to do is have more action skills, that interact with basic attack procs, than tab ones. You'll be able to trigger procs easily, but you'll have to use action abilities if you want to really get the maximum value out of those procs.

Post by Dummo on 2022-10-03 14:32:36

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Post by Azherae on 2022-10-04 16:43:14

At 1:00 ish of this, you see a situation where the reticle is pointed at the ground but because the skill is 'lateral across ground' or 'lateral once it reaches a certain height above ground, it hits the target in front anyway.

https://www.youtube.com/watch?v=4wUyHG4xiOY


Do we consider that 'enough skill'?

Post by Ludullu on 2022-10-04 16:50:38

Do we consider that 'enough skill'?
To me, as long as the use of any particular ability accomplishes your current goal - you were skilled enough to use that ability. Pointing at a fastmoving mob's head is only important if your main goal is to only make headshots and nothing else. Or if it's a required mechanic for smth.

Post by Azherae on 2022-10-04 16:58:29

Do we consider that 'enough skill'?
To me, as long as the use of any particular ability accomplishes your current goal - you were skilled enough to use that ability. Pointing at a fastmoving mob's head is only important if your main goal is to only make headshots and nothing else. Or if it's a required mechanic for smth.

I don't consider this take valid relative to the conversations we're having, though.

By that reasoning, literally anything a game requires is skill.

I really doubt that's what's being discussed, and if it somehow is, it's so tautological as to not be worth engaging.

"AoC Combat is skilled because it has goals and you can achieve them."?

Post by Dummo on 2022-10-04 16:59:53

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Post by Ludullu on 2022-10-04 17:03:09

"AoC Combat is skilled because it has goals and you can achieve them."?
I meant it as smth on a smaller scale though. As in, in that clip, you had a mob that you wanted to hit and you hit it even though the reticle wasn't targeting the mob. The action skill still hit because the player knew its mechanics, had the goal of hitting the mob with said skill and had enough gamer skill to execute the action in such a way that achieved the goal.

If you were replying to the context of the walls of text, then I'll have to go read them, cause I kinda skipped them due to them being walls, and was just replying to your question in the context of the video you posted.

Post by Dummo on 2022-10-04 17:08:08

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Post by Ludullu on 2022-10-04 17:18:05

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What if the camera centered on your mouse and the "tab" press had a short range which would make people aim more with their mouse to tab a target rather than just hitting "tab"?

L2 needed you to mouse click your targets because not only were there too many enemies on the screen to tab through them, but also because the "tab" function had a short range (far shorter than the ranged attacks one) so you had to have good "pixel hunting" skills.

Would that be considered "requiring skill" in the context of tab targeting? Cause to me it is, but I'm heavily biased towards that kind of mechanic.

Post by Azherae on 2022-10-04 17:25:40

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What if the camera centered on your mouse and the "tab" press had a short range which would make people aim more with their mouse to tab a target rather than just hitting "tab"?

L2 needed you to mouse click your targets because not only were there too many enemies on the screen to tab through them, but also because the "tab" function had a short range (far shorter than the ranged attacks one) so you had to have good "pixel hunting" skills.

Would that be considered "requiring skill" in the context of tab targeting? Cause to me it is, but I'm heavily biased towards that kind of mechanic.

I also meant to ask you, in the same vein, just how MUCH 'detarget your opponent's tab lock' was there in Lineage at the higher levels?

Because at the moment, this is the main thing I can see making this system enjoyable for me rather than just 'something okay that I have to engage with and hope it is balanced better than it looks'.

Post by Ludullu on 2022-10-04 17:33:09

I also meant to ask you, in the same vein, just how MUCH 'detarget your opponent's tab lock' was there in Lineage at the higher levels?

Because at the moment, this is the main thing I can see making this system enjoyable for me rather than just 'something okay that I have to engage with and hope it is balanced better than it looks'.
Light armor had an augment that had a chance to detarget your attacker, so pretty much any class that used light armor could have this as their base. 2/3 rogues had detarget abilities, with all of them having a retarget one. Iirc Archer stun ability had a detarget. Elemental mages had a fucking detargeting aoe ability around their character (small range, so positioning mattered a lot). My favorite super OP mage class had a mid range single target attack with a detargeting chance.

I thiiink that's it. So considering the average party setup, only the fighter classes didn't have shit like that. But they'd quite often wear light armor because it gave them more dmg, so even there they'd have a chance at detargeting. And on top of that, quite often you'd have a dark elf rogue character in your fighter party because he had good debuffs.

In other words you had a shitton and quite often low-mid skill players would get absolutely lost if they lost their target, so the feature itself was really effective.

Edit : Oh! Also, there was one rogue that was literally all about detargeting. He had a top lvl buff that had a high chance to detarget and he had the light armor, the rogue detargeting and retargeting abilities. These motherfuckers were insanely annoying (they also had a pretty long dash buff, so mobility was through the roof too). They were also fat as fuck so usually you'd try to leave them for the last victim, but them being rogues meant that they could one or two shot your healer, so you had to deal with them in other ways more often than not. They had very mid dmg for a rogue and abilities could miss quite often, so that was the tradeoff.

Post by Azherae on 2022-10-04 17:45:23

I also meant to ask you, in the same vein, just how MUCH 'detarget your opponent's tab lock' was there in Lineage at the higher levels?

Because at the moment, this is the main thing I can see making this system enjoyable for me rather than just 'something okay that I have to engage with and hope it is balanced better than it looks'.
Light armor had an augment that had a chance to detarget your attacker, so pretty much any class that used light armor could have this as their base. 2/3 rogues had detarget abilities, with all of them having a retarget one. Iirc Archer stun ability had a detarget. Elemental mages had a fucking detargeting aoe around their character (small range, so positioning mattered a lot). My favorite super OP mage class had a mid range single target attack with a detargeting chance.

I thiiink that's it. So considering the average party setup, only the fighter classes didn't have shit like that. But they'd quite often wear light armor because it gave them more dmg, so even there they'd have a chance at detargeting. And on top of that, quite often you'd have a dark elf rogue character in your fighter party because he had good debuffs.

In other words you had a shitton and quite often low-mid skill players would get absolutely lost if they lost their target, so the feature itself was really effective.

Edit : Oh! Also, there was one rogue that was literally all about detargeting. He had a top lvl buff that had a high chance to detarget and he had the light armor, the rogue detargeting and retargeting abilities. These motherfuckers were insanely annoying (they also had a pretty long dash buff, so mobility was through the roof too). They were also fat as fuck so usually you'd try to leave them for the last victim, but them being rogues meant that they could one or two shot your healer, so you had to deal with them in other ways more often than not. They had very mid dmg for a rogue and abilities could miss quite often, so that was the tradeoff.

Thank you. This is what I think I want to see and would solve any concerns for me.

If 'Tab Detarget' is common, then I would think that the way the game is built now relative to Targeting is good. I feel you could make a real argument that 'you need skill to use Tab Target' if you're usually fighting GvG and often your opponent is forcing your target lock to drop, especially if it makes non-Action skills miss.

If most 'great mobility' moves other than like... Tank's rush, also Detarget, I will definitely be satisfied and I would then have to ask others why they weren't.

Post by Ludullu on 2022-10-04 17:51:31

Thank you. This is what I think I want to see and would solve any concerns for me.

If 'Tab Detarget' is common, then I would think that the way the game is built now relative to Targeting is good. I feel you could make a real argument that 'you need skill to use Tab Target' if you're usually fighting GvG and often your opponent is forcing your target lock to drop, especially if it makes non-Action skills miss.

If most 'great mobility' moves other than like... Tank's rush, also Detarget, I will definitely be satisfied and I would then have to ask others why they weren't.
Yep, I've been saying this since I started chatting on the forum and commenting in threads about tab vs action. Detargeting is a fucking must and would definitely raise the skill ceiling on that part of the game.

I still remember times when some cheeky rogues thought they'd fuck me over with their abilities (when I was playing an elemental mage), but I just stayed on top of my targeting and instead threw their target off with my aoe ability and they got fucking lost. Just stood there for around 2 seconds, which meant ~3-4 juicy atks from me. This is what happens to a mid skill player who thinks he's all that. And it was also an RPS balancer, because usually mages would lose if the rogue got into melee range.

The main issue I can see is that most of those detargeting methods came a bit later in L2's life, so there's a chance that Steven missed them and might not push for them in his design. I dearly hope that there's other devs that realize the importance of detargeting mechanics in a tab target pvp game. And if we don't see even a hint at that in Alpha2, I'm definitely gonna be yelling about it from the rooftops.

Post by Sengarden on 2022-10-04 17:52:37

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Post by Azherae on 2022-10-04 17:57:28

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Agreed here, and I think 'Detarget' is the only way to achieve this and equalize the two 'skill types'.

One moves the camera, the other moves the cursor mostly the same way without moving the Camera.

Both 'Tab Lock' or 'soft lock' (but the first doesn't have to), both can be made to miss a single target skill by 'proper movement'.

Tab suffers a little more for 'not aiming'.

This wouldn't appease any people who don't believe in Evasion Stat, but maybe it would influence the perception of some others.

Post by Ludullu on 2022-10-04 18:01:58

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I was talking in the context of how the camera would shift from one mode to the other. So how I see it, you'd have to run around targeting stuff with your mouse (mainly) and when you needed/wanted to go into action mode the reticle would be on your mouse location and the camera would softly shift perspective a bit lower (ideally with options for speed of the shift).

Post by Sapiverenus on 2022-10-04 18:05:04

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Post by Azherae on 2022-10-04 18:08:04

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I'd love it if most people liked immersive games, but in my experience they don't. It's a bit sad, yes.

But Immersion normally requires friction/challenge in the interfaces and time requirements, so...

Post by Sapiverenus on 2022-10-04 18:14:25

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Post by Sapiverenus on 2022-10-04 18:26:48

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Post by Abarat on 2022-10-04 18:40:23

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Post by Mag7spy on 2022-10-04 19:02:53

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