AOC combat == skill

Post by Mag7spy on 2022-10-04 19:05:57

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Post by Ludullu on 2022-10-04 21:47:26

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As they said multiple times, if they do pick one - it's gon be tab. So some people would be butthurt either way.

Post by Mag7spy on 2022-10-04 21:47:48

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Post by Ludullu on 2022-10-04 22:32:34

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I am curious how they'll deal with bodyblocking against tab abilities that are going to people behind you (during a big fight like a siege or smth). If the system is projectile-based, then in theory that projectile should just hit you instead. But then the whole premise of "tab can let you hit people in the back" kinda crumbles. And if tab does allow for that, the whole "it's projectile-based" phrase is kinda false.

I'd personally be fine with ranged tab attacks going directly to their targets, but I feel like the action combat crowd would be butthurt over that, cause not only would they have to be more skillful but on top of that tab would have an upper hand in bigger fights.

Post by Mag7spy on 2022-10-04 22:35:05

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Post by Ludullu on 2022-10-04 22:37:00

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Yeah, I feel like there'll be another wave of butthurt once more people notice that attacks go through, if they do :D

Post by Mag7spy on 2022-10-04 22:44:31

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Post by Azherae on 2022-10-04 22:49:32

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But this won't be true for stationary bosses, or even some types of stationary player.

Which is why 'Detarget' is our most obvious balancing approach option.

No additional power needed for aiming, but by 'adding a disadvantage to pure Tab' sometimes (especially if there's a delay on being able to retarget that same target using Tab stuff) it doesn't go down the path of 'Ok everyone switch to Action Mode because you do the most damage/CC/whatever to this boss'.

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Post by Ludullu on 2022-10-04 23:26:10

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I think I'll start asking about detargeting in the dev stream q&a. A definite requirement to make tab target pvp better and more skill-demanding. L2's pvp was definitely way more dull before it.

Post by Dummo on 2022-10-05 00:46:00

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Post by Heartbeat on 2022-10-05 00:58:40

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