Tab target is just sad
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And the current system has requirements for mechanical skill too. Especially once they show more action abilities (as they themselves said, this stream was more about tab).
But these past few days I've seen quite a few people saying that action combat purely means headshots and very high precision requirements. And that's just not feasible for what Intrepid is going for with their other designs.
I just find it quite goalpost-movey when people start with "oh this is not action combat", but then, when they're shown and told that you can use abilities and shoot your bow w/o a target, they start saying "well that's not enough action combat, it must be like this!". And usually that "this" is either shooters or NW's ranged weapons, which is literally shooters too, headshots and all.
Intrepid has said from the very beginning, they're trying to go for hybrid but will go back to tab if hybrid fails. Yet people somehow expected to see NW2: Shooter Boogaloo.
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Like I said in the post, it's what some people have asked for. Headshots and high precision reticle targeting is literally the staple and main mechanic of shooters.
And as I said in another post, the game will already have other action abilities. It was shown in the previous combat stream and devs literally said "we're concentrating more on tab for this stream" in this one.
I don't know how ESO works, but I'm fairly sure NW has headshots and very precise hitboxes, when it comes to its ranged attacks. And those kinds of attacks fit nicely for the design they were going for. But neither I nor, seemingly, Intrepid believe that this kind of mechanic fits Ashes.
Are there other hybrid mmos that have headshots and non-softlock targeting? If there are, I'd be interested in seeing how they make them work in pvp, if they even have pvp.
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