Post by Ludullu on 2022-10-06 16:01:22
So pretty much all of your examples are about action low/non-magic medieval games that have body separation when it comes to targeting, because that's just how you make a medieval action game.We have not received permission from Merek to share the quoted post.
They are all either small scale or single player games and from a quick look through a few videos of gameplay their speed of combat seems really low (even when players are on horses).
Ashes will be a high magic, high speed, huge scale mmo with hybrid combat (GV, MO looked way more action-based than hybrid to me, at least when it came to archers), so pretty much the exact opposite of all the things you listed.
Darkfall seems like the closest one and, as you yourself said, it didn't even have headshots. So, as I said before, this high precision gaming doesn't seem to fit AoC's design direction and the closest example of what Ashes represents only proved my point.