Post by SongRune on 2022-10-06 16:53:21
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I mean, he's explained in the past that the only way to make trackers not be an advantage at the raid or group level is to make the enemies too simplistic or easy for the data to be useful. Perhaps you missed that? I don't recall exactly when you joined the thread. It's not strange for a high-end PvE player to ignore games with simplistic combat.
Trackers are useful for all complex or tactically difficult games. He's not saying "Trackers are useless, so I won't play." He's saying "The only way trackers can be useless is as a RESULT of the game being shit, and I don't play shit games."
And yes, we know, you want him to believe that trackers can be useless without a game being simplistic, and don't understand why he believes that's impossible. But since you haven't convinced him, that wish hasn't changed what HE is saying, or the basis of his statements. So what HE means, is still the "only shit games don't benefit from trackers" (note the direction of causality there, it's not that not having a tracker is the thing makes a game shit, he's saying that the game being shit is the reason that it doesn't have a tracker).
Perhaps you could return to trying to develop a concrete (more "this exactly how such a game would work" than "please imagine if it were possible") example of why his carefully considered perspective is wrong?