Post by Ludullu on 2022-10-14 15:56:32
@Mag7spy
would you consider it more skillful if tab abilities didn't curve and instead required 1-2° precision of where your character was facing, but the character would also very slowly turn towards the target if it was laterally moving? And projectile itself could hit anywhere within a 5° angle of its direction, but not outside of that.
So smth like this.
In order to even activate a tab skill your character gotta be facing your target directly. Then at the moment of use of the ability, there's a 5° angle within which the target could move and still get hit. But if the target moves outside of those 5° - they avoid the attack.
The speed of turning would have to depend on basic speed of movement across all archetypes and races. If a character moves at the speed of, say, 60° a second (at the longest possible range of ranged attacks and abilities), I'd say that character turn speed should be ~20° a second. In other words, 1/3 of the lateral movement speed.
This way the tab targeting still helps people aim at their targets, but the attacks themselves work way closer to action abilities than the usual tab ones (no hardcore 90° turns of flying projectiles). If the target is barely moving to the side, ranged abilities will still be tracking them fairly well, but if the target is at top speeds or is way closer to the attacker - the attacker would have to manually adjust their character's direction in order to even be able to use a tab ability.
This would also boost melee fighting, cause you can just dance around your stationary target and they'd have hard time hitting you, which would make them move more and with more thought. Obviously melee tab abilities (if there even are any) would have a bit wider activation angle, though that could be tested.
@Azherae @Noaani I'd be interested in hearing your opinions on a system like this too. I'm obviously super biased cause I'm used to this, so hearing opinions of less-action-combat-inclined people would be good.
So smth like this.
In order to even activate a tab skill your character gotta be facing your target directly. Then at the moment of use of the ability, there's a 5° angle within which the target could move and still get hit. But if the target moves outside of those 5° - they avoid the attack.
The speed of turning would have to depend on basic speed of movement across all archetypes and races. If a character moves at the speed of, say, 60° a second (at the longest possible range of ranged attacks and abilities), I'd say that character turn speed should be ~20° a second. In other words, 1/3 of the lateral movement speed.
This way the tab targeting still helps people aim at their targets, but the attacks themselves work way closer to action abilities than the usual tab ones (no hardcore 90° turns of flying projectiles). If the target is barely moving to the side, ranged abilities will still be tracking them fairly well, but if the target is at top speeds or is way closer to the attacker - the attacker would have to manually adjust their character's direction in order to even be able to use a tab ability.
This would also boost melee fighting, cause you can just dance around your stationary target and they'd have hard time hitting you, which would make them move more and with more thought. Obviously melee tab abilities (if there even are any) would have a bit wider activation angle, though that could be tested.
@Azherae @Noaani I'd be interested in hearing your opinions on a system like this too. I'm obviously super biased cause I'm used to this, so hearing opinions of less-action-combat-inclined people would be good.
https://www.youtube.com/watch?v=kW0cNNffuzE
https://youtu.be/0257a-goFwE?t=276