Node Separation - will there be enough world content between nodes?

Post by DarkTides on 2022-10-14 17:44:27

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Post by Noaani on 2022-10-14 18:15:55

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Post by Ludullu on 2022-10-14 18:16:42

I think the "node to node" was meant as "center to center". And everything around the node is its zone of influence which is full with content. And you'll always be in a zoi of some node (this will have to be confirmed, cause that "buffer nodes" thing is still unexplained).

If a node hasn't lvled up much, its content will be low lvl and limited. The more people do stuff in a node, the higher is its potential to grow and have more content. Well, as far as I understand the system they've laid out so far.

In other words, the content will be plenty if there's a lot of players around.

Post by Azherae on 2022-10-14 18:23:48

Other way around.

More PvE opens up as more dungeons open up.

Games are very large once you start having dungeons.

Overworld PvE is good, but from what I have been taught of Lineage (sadly I never played Lineage OR ArcheAge) a lot of the principles of this game 'rely' on conflicts that you would want to put in dungeons, even if just to increase the 'risk' of dying and to keep it away from players who are not currently interested in it.

Post by Ludullu on 2022-10-14 18:41:50

Overworld PvE is good, but from what I have been taught of Lineage (sadly I never played Lineage OR ArcheAge) a lot of the principles of this game 'rely' on conflicts that you would want to put in dungeons, even if just to increase the 'risk' of dying and to keep it away from players who are not currently interested in it.
L2's content was mainly separated into solo/small group and normal group one. Pretty much all of normal group content was in dungeons. Pretty much everything else was either soloable but hard or just meant for small groups.

And if I understood Node's system correctly, the dungeons will grow with Node's lvls and those lvls will grow with player activity. So imo this would be the perfect player funnel. Players will go to more active nodes (especially at higher lvls) and then go to their dungeons which will put them against each other in the fight for the limited content in those dungeons. To me that sounds perfect, mainly because that's literally L2's content system (well, w/o building up towns).

Post by DarkTides on 2022-10-15 20:56:45

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