Artisan Classes!

Post by Dolyem on 2022-10-14 18:53:38

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Post by Azherae on 2022-10-14 18:57:59

This is fine.

Post by AntVictus on 2022-10-14 19:02:43

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Post by Azherae on 2022-10-14 19:12:00

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Refining can be done in Nodes as well, Freeholds are just convenient.

The main question isn't that clear, because I would EXPECT that you aren't able to master Weaponsmithing, Armorsmithing, and Tailoring all on one character, but maybe that's what they want.

I'll add it to the list for 'stuff to ask for Q&A this month clarification wise, if it isn't already clarified.

Post by Asgerr on 2022-10-14 19:15:53

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Post by Ludullu on 2022-10-14 19:18:36

I'm a bit upset that Alchemy is in processing instead of crafting, cause I wanted to have it as my third highest profession, but there's a chance that Arcane engineering is somehow linked to it so there's that.
The main question isn't that clear, because I would EXPECT that you aren't able to master Weaponsmithing, Armorsmithing, and Tailoring all on one character, but maybe that's what they want.
They said previously that you can max out 2 specialties within an artisan branch. So unless that has changed, I'd assume you could go for weapon and armor and master them fully. At least that's my current plan.

Post by Dolyem on 2022-10-14 19:45:58

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Post by Depraved on 2022-10-14 20:11:38

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Post by Azherae on 2022-10-14 20:13:10

I'm a bit upset that Alchemy is in processing instead of crafting, cause I wanted to have it as my third highest profession, but there's a chance that Arcane engineering is somehow linked to it so there's that.
The main question isn't that clear, because I would EXPECT that you aren't able to master Weaponsmithing, Armorsmithing, and Tailoring all on one character, but maybe that's what they want.
They said previously that you can max out 2 specialties within an artisan branch. So unless that has changed, I'd assume you could go for weapon and armor and master them fully. At least that's my current plan.

I have a much-too-detailed expectation of how they will do this, but yes, I mostly just hope PRECISELY that you can't master THREE because, well... my calculations indicate it.

They're based on fluff and dreams, but I trust my fluff and dreams.

Post by Strevi on 2022-10-14 20:45:08

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Post by Scarbeus on 2022-10-14 20:47:36

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Post by Azherae on 2022-10-14 20:58:30

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My original response might have been underwhelming actually, I was in arrogant cynic mode, so let's fix that.

(apologies to whoever is handling crafting at Intrepid if this comes off as snarky or sarcastic, I promise it isn't)

I'm SO glad that you sorted them the way that I was hoping you would. Just the 'player identity' of so many potential crafters really seemed like it might have been stressful before, and I wondered whether or not there was some underlying balance reason that required it to be that way for economic purposes.

I'm hoping/expecting that with this updated information, that concern has been quelled (or if it never existed, I can just discard it). I in particular 'get everything I want', though I might still argue on the side of the people who think that Animal Husbandry should be broken up (Taming under gathering, Raising under Processing, Breeding under Crafting? I assume players will 'train' their mounts and pets themselves).

I was also previously wondering where the Weaving/Clothcraft and Tanning/Leatherworking were going to end up, so I am really glad to see that too. I know that this sort of thing can cause a lot of problems in both 'early game design' and 'late longterm/weak server' situations, so I appreciate Intrepid committing to it anyway.

If the system for 'how high you can level these' goes as I suspect it will, I'll be even happier, because I really strongly believe in personal differentiation through subchoice, and often don't 'aim for max level in any of them' for myself, preferring to find my own 'optimal distribution' to make me just a little more competitive and flexible in multiple markets, and to give myself some options for what I want to do on any given day.

I'm concerned about Jewel Cutting, notably, but not very much so, I think there are lots of ways to design this so that it's great, but I'll probably have a lot of opinions on the flow of it when I see it, as it's often the one most susceptible to 'too little demand' later on.

But with Metalwork, Cooking, Alchemy, and Husbandry all under one umbrella, I am happy to 'give up Jewelry', and since I still have to make choices within that umbrella of options, I will feel engaged.

Post by Strevi on 2022-10-14 21:19:20

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Post by Asgerr on 2022-10-15 02:47:24

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Post by Ludullu on 2022-10-15 02:51:32

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It'd be 11 chars, unless they've changed the "2 masteries per char" rule. So if Intrepid lets us have, say, 8 alts for a total of 9 chars, you'd need another acc to be able to do everything, at which point you could just divide your chars in such a way that lets you maximize the things you can do in your two freeholds.

Post by Depraved on 2022-10-15 03:41:26

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Post by JustVine on 2022-10-15 03:46:52

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I'll be honest it could be like three or four different things and one of them sucks. BDO's version of hunting is basically 'you have to hunt, 'hunting' specific mobs with 'hunting' specific gear. It's terribly unimmersive and it's basically just a worse version of the games actual combat.

It could be skinning, carving, and trapping on the other hand and I think I'd be more ok with those three things. Idk, without more info it's hard to have an opinion. I've just seen one possibility exectued very badly in the past and hope the avoid it's pitfalls.

Post by Amma on 2022-10-15 08:09:15

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Post by Blip on 2022-10-15 08:58:45

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Post by Sathrago on 2022-10-15 09:13:05

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