Post by Azherae on 2022-10-17 18:22:19
As a Healer I don't really care which of the ways they balance it.
My experience is actually quite the opposite. When healers are killable by most equally skilled DPS in 1v1 (without it coming down to randomly who has the better weapon or slightly better crits/armor because they both run out of resources) the game becomes solo-ish and then people dislike how ineffective healers are at keeping OTHER people alive in various content.
Then the game ditches the 'Healer' concept entirely, gives everyone a 'little' healing and tries to balance based on that.
Same for Mages. If a Mage has NO ability to throw out 'big burst damage almost on demand', people will just look for the class that does. You can see this multiple times throughout games. The 'setup mage' is shunned (relative to other classes).
I like the 'slow prep healer' and 'setup mage', so I'll be fine with that, I just don't need another 'eh might as well just let everyone have LifeSteal' game.
My experience is actually quite the opposite. When healers are killable by most equally skilled DPS in 1v1 (without it coming down to randomly who has the better weapon or slightly better crits/armor because they both run out of resources) the game becomes solo-ish and then people dislike how ineffective healers are at keeping OTHER people alive in various content.
Then the game ditches the 'Healer' concept entirely, gives everyone a 'little' healing and tries to balance based on that.
Same for Mages. If a Mage has NO ability to throw out 'big burst damage almost on demand', people will just look for the class that does. You can see this multiple times throughout games. The 'setup mage' is shunned (relative to other classes).
I like the 'slow prep healer' and 'setup mage', so I'll be fine with that, I just don't need another 'eh might as well just let everyone have LifeSteal' game.