Artisan Class Restriction.

Post by worddog on 2022-10-18 02:12:38

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Post by worddog on 2022-10-18 02:15:25

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Post by Ludullu on 2022-10-18 02:18:07

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The whole point of having owpvp is to have people compete for the limited resources. If the game had enough resources for 10k people pvp would be pointless. So no, I highly doubt that there'll be enough resources for 10k people. And at top lvls of gathering I doubt there'd be enough resources for even 100 people.

Intrepid might prove me wrong, but, considering all of the planned design so far, I somehow doubt that.

Post by SongRune on 2022-10-18 02:30:15

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The purpose of this type of design is to increase the investment required, and make it something that you have to specifically go out of your way to do. This type of barrier to entry allows the developers to limit the type of player who isn't interested in bringing up a whole series of alts just for crafting (which will be most players) to only mastering a certain number of crafts. This limits a specific anti-social behavior.

It is good for the type of player who really likes crafting to have many alts and master many crafts. It is bad for the type of player who just wants the convenience of doing things themselves to be able to level many crafts. This system makes both sides work properly. The type of player who is only interested in the convenience is discouraged by the 'inconvenience' of leveling crafting alts. The type of player who really just likes to craft is not as discouraged by needing to level alts.

Post by CROW3 on 2022-10-18 02:35:58

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Post by worddog on 2022-10-18 02:36:00

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Post by Ludullu on 2022-10-18 02:53:30

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I'm not arguing that it isn't useful, I'm arguing that it won't be as impactful as you're making it out to be. Yes, the people who have more time on their hands will gather more resources than those who don't have the time for it. Alternatively the people with time could just make money and buy the same resources, cause farming them directly might take more time than making money to buy them.

Post by worddog on 2022-10-18 03:14:09

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Post by Azherae on 2022-10-18 03:26:00

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Because of the power of incidental activity.

Task switching, character switching, inability to 'just suddenly grab something when you see it', they all matter.

So IF a player is not ON their Master Mining character and happen to come across something great, they have to log in, bring that character all the way there, etc.

If they see someone in Node asking for a sword made, that they could make, or another could make, and their Weaponsmith Alt is somewhere else, someone else gets that sale first.

This additional cost in time and focus is what tilts the balance for a lot of people, and therefore is a decent deterrent.

Post by worddog on 2022-10-18 03:39:29

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Post by Ludullu on 2022-10-18 03:40:56

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As I see it, it's to let people have certain reputation on certain chars. Players are supposed to have their own stalls and sell their services to others, be it crafting or processing. If players start to do everything that kind of reputation gets diluted and if you can't setup several stalls from your alts (I'd expect that you can't) then in the current system your "account" would be mainly known for just one thing. And then if you wanted to change that reputation, you'd be able to just switch your stall from your main to your alt.

The biggest example of this that I know from experience is several different crafters that I knew by name in L2 because one of them was only crafting mage gear, one was making phys gear, another weapons and another one jewelry. And if their stalls weren't online it'd usually mean the player themselves were online, so I'd just PM them and ask to craft smth. I expect to do the same in Ashes for different services.

This kind of approach distributes money to more players and promotes communications and socialization. People who have the alts could still make stuff for themselves if they need to, but that's where the usefulness would mostly stop.

Also, having gathering professions on your alts would allow you to avoid guild wars standing in the way of your farm. This also comes from personal experience. If I wanted to just go gather some resources in L2, I'd just have an alt that wasn't in the main guild which was always at war with several other guilds. If I could gather resources on my main - I wouldn't be able to do that.

Post by Depraved on 2022-10-18 03:58:47

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Post by Azherae on 2022-10-18 04:00:33

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Oh, to be clear, I have a really simple wish for Ashes, I don't think they will do it, but I hope they do.

2 Characters per Server.

That's it.

Post by Ludullu on 2022-10-18 04:07:21

2 Characters per Server.

That's it.
F that! Ironman mode servers! (but with trading)

Though I feel like we'd see way more of "having accounts is p2w" posts :D

Post by Azherae on 2022-10-18 04:11:47

2 Characters per Server.

That's it.
F that! Ironman mode servers! (but with trading)

Though I feel like we'd see way more of "having accounts is p2w" posts :D

The ironic thing is that, economically, in NEARLY EVERY CASE, a player loses money in a game with a proper economy if they do this.

Now, most games have REALLY terrible economies, I'm still literally reeling from BDO's latest nonsense.

But just... the way economic factors work in general, you absolutely do NOT want to be able to do everything on your character, the opportunity cost is almost always too high even once you start specialization. It's only crappy games (again, mostly BDO) where 'saving time by logging to your alt instead of traveling home' is at least a reasonable economic incentive for having crafting alts.

This is separate from 'I can play on both these accounts at once because crafting is easy' or such. If the economy is even 'above average' design wise, there are definite reasons to have 'Crafting Alts', but nearly none that aren't basically just antisocial, in which case you've probably 'paid money so you don't have to interact with someone else'.

Post by Strevi on 2022-10-18 04:49:54

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Post by Strevi on 2022-10-18 04:55:40

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Post by worddog on 2022-10-18 04:58:37

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Post by Craiken on 2022-10-18 05:01:40

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Post by Strevi on 2022-10-18 07:19:51

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Post by Depraved on 2022-10-18 15:10:24

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Post by SongRune on 2022-10-18 15:13:00

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Ew. Don't make alts "all the same person". They have different lives and different skillsets. What even is the point of alternate characters without that? Is "all your alts are Cleric because your main is" next?

Post by Depraved on 2022-10-18 15:37:27

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Post by Diamaht on 2022-10-18 16:09:37

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Post by Zaro on 2022-10-18 18:29:48

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Post by worddog on 2022-10-18 18:34:46

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Post by worddog on 2022-10-18 18:43:10

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