Corrupted Player Killer (PK) and penalties : Could you please expand on that?

Post by BlackBrony on 2022-10-18 13:07:21

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Post by Ludullu on 2022-10-18 20:24:43

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Not really. All that it takes is proper balancing of corruption gained per kill related to the current PK count. The first 5-10 kills might be cleanseable within just a few minutes so most people would be fine PKing a bit here and there, while BHs that are near can still catch them if they're quick.

Kills over 10 PK ticks should take 5-10 minutes to cleanse and now pretty much any BH will hunt you down, unless you're in a group which is ready to go Red for you too.

Make the counter clearing quest just hard enough to not be doable every day, but easy enough so that people do in fact use it to clear their PK counters.

On top of that, proper respawn points in relation to different locations should help as well. If a dude dies in a dungeon that's 2 minutes of straight running deep - he should respawn ~1 minutes away from the dungeon, and the mobs at the bottom of the dungeon should remove corruption by such an amount that a PKer on his first tick would have to farm them for 4 minutes at peak farming speed to remove his corruption.

This way the victim has a chance to take their revenge, while everyone in the dungeon could also just go and catch the Red, if the victim shouted in chat "Red in room such and such!"

And this kind of balancing will have to be perfected during alpha2, but I believe that Intrepid can do it and keep the balance within the system w/o increasing or decreasing the punishment itself.

Post by George_Black on 2022-10-18 23:09:28

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Post by Azherae on 2022-10-18 23:11:24

The Corruption will work precisely for the reason that will frustrate many people.

Only last hit gets corrupted.

So Designated Reds are there to get a benefit for OTHER people in their group while 'absorbing the punishment' for that whole group. Therefore Bounty Hunters are a thing. PK penalties can be QUITE high before the Designated Red has a reason to care, as long as allies are getting the advantages of them being Red.

If my Designated Red kills someone and I loot the body, I'm not even Purple by the time anyone shows up to do anything about it.

Post by Ludullu on 2022-10-18 23:20:11

The Corruption will work precisely for the reason that will frustrate many people.

Only last hit gets corrupted.

So Designated Reds are there to get a benefit for OTHER people in their group while 'absorbing the punishment' for that whole group. Therefore Bounty Hunters are a thing. PK penalties can be QUITE high before the Designated Red has a reason to care, as long as allies are getting the advantages of them being Red.

If my Designated Red kills someone and I loot the body, I'm not even Purple by the time anyone shows up to do anything about it.
As we've discussed before, I think your group will be an outlier. You said that your group would be completely fine with going full red if the situation required that, while I'm not sure how many people would do the same.

And depending on how notorious your group (or any other potentially PKing group is), there's a chance that BHs would have their own groups to try and stop you and reap the rewards. And considering that everyone can attack the red w/o flagging up, your party would have to then go red against the attackers of your designated red.

Post by Azherae on 2022-10-18 23:22:43

The Corruption will work precisely for the reason that will frustrate many people.

Only last hit gets corrupted.

So Designated Reds are there to get a benefit for OTHER people in their group while 'absorbing the punishment' for that whole group. Therefore Bounty Hunters are a thing. PK penalties can be QUITE high before the Designated Red has a reason to care, as long as allies are getting the advantages of them being Red.

If my Designated Red kills someone and I loot the body, I'm not even Purple by the time anyone shows up to do anything about it.
As we've discussed before, I think your group will be an outlier. You said that your group would be completely fine with going full red if the situation required that, while I'm not sure how many people would do the same.

And depending on how notorious your group (or any other potentially PKing group is), there's a chance that BHs would have their own groups to try and stop you and reap the rewards. And considering that everyone can attack the red w/o flagging up, your party would have to then go red against the attackers of your designated red.

Not really, the point would be to let the Designated Red just die.

That's their role for the day. And then you just rotate who has that role for the day.

I agree that we might be outliers in the sense of "I will just PK because fighting is the only purpose and progression is a distant second", but it's not a VERY hard structure to use.

Post by George_Black on 2022-10-18 23:24:21

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Post by Azherae on 2022-10-18 23:26:12

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No one cares about this.

I remind you again that we come from games where the ONLY progression POSSIBLE is personal skill.

I'm sure that it will be a deterrent for some others.

But the entire way that this works, by definition, is that the other person isn't fighting back, so you don't need very good gear (relatively) to kill them anyway.

There is no 'hard earned' in this situation.

Post by Ludullu on 2022-10-18 23:28:32

Not really, the point would be to let the Designated Red just die.

That's their role for the day. And then you just rotate who has that role for the day.

I agree that we might be outliers in the sense of "I will just PK because fighting is the only purpose and progression is a distant second", but it's not a VERY hard structure to use.
Ah, then iirc this a different stance than what you had when we last talked about it. Though maybe I'm just misremembering that discussion.

But considering this, a lot will depend on how hard/expensive the PK count removal quest is. I'd assume most people wouldn't want to waste time and resources on clearing their whole party's worth of PK counters just because they were rotating their designated killer for a week.

The quest design would also have to be balanced in such a way that a party couldn't just bankroll their one PKer and do the quest in minutes instead of hours. Well, that is if Intrepid want to prevent that kind of workaround.

Ahh, there's so much stuff we gotta test and give feedback on. I can't wait till alpha2 :|

Post by Azherae on 2022-10-18 23:30:31

Not really, the point would be to let the Designated Red just die.

That's their role for the day. And then you just rotate who has that role for the day.

I agree that we might be outliers in the sense of "I will just PK because fighting is the only purpose and progression is a distant second", but it's not a VERY hard structure to use.
Ah, then iirc this a different stance than what you had when we last talked about it. Though maybe I'm just misremembering that discussion.

But considering this, a lot will depend on how hard/expensive the PK count removal quest is. I'd assume most people wouldn't want to waste time and resources on clearing their whole party's worth of PK counters just because they were rotating their designated killer for a week.

The quest design would also have to be balanced in such a way that a party couldn't just bankroll their one PKer and do the quest in minutes instead of hours. Well, that is if Intrepid want to prevent that kind of workaround.

Ahh, there's so much stuff we gotta test and give feedback on. I can't wait till alpha2 :|

To clarify.

I didn't mean that WE wouldn't still all go Red.

I'm saying that a less 'hardcore' group might choose to just let them die. The structure remains usable.

I'd love to 'debate' it, but I am, as noted, about to go spend 2 hours playing a game with no non-skill personal progression, so...

Post by George_Black on 2022-10-18 23:32:15

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Post by Ludullu on 2022-10-19 06:41:05

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Was this in C1-2? Cause I've been following the game since around C3 and pretty much anywhere I've played or seen people play - a ton of people were not only pvping but PKing too.

Which is exactly why all we have to do is figure out the balance of certain values instead of removing systems or completely changing them.

Post by George_Black on 2022-10-19 07:06:27

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