2 suggestions for the PK count system

Post by Ludullu on 2022-10-18 21:38:48

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And that's the balance that we'll have to figure out during alpha2. The quest should be quite hard, but you should be able to get a fair few PKs in-between repetitions of that quest.

I personally think that ~10-15 PKs should be fine, if the quest requires you to spend ~3h and a chunk of your money to cleanse your whole PK counter. Mb 3h is even a bit on the shorter side, but again, that'll have to be tested.

Post by Ludullu on 2022-10-18 21:44:19

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And compared to your main, were those alts doing more content or less? Cause in my experience people usually do much less on their alts than on their main chars, unless they completely switched between them.

And if there were any concrete numbers on this topic I'd love to see them myself, but I'm not sure if anyone has done even semi-scientific studies on what people do on their mmo alts when compared to their main chars.
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Their victims can always flag up and give up less stuff. Or they could give their attackers corruption until that gank group just can't "farm" people anymore.

We also don't know how much mats people will drop on death, so killing people just for resources might be the weakest reason for PKing.

Post by akabear on 2022-10-18 21:49:38

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Post by Ludullu on 2022-10-18 21:54:30

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My fear is only about lowbies getting genocided by other players, be it through alts or on their main. Steven seems to have the same fear which is why he added the stat dampening mechanic to the L2's system.

But I've seen a lot of people just make PKing alts to avoid L2's karma system so I'm sure people will do the same in Ashes. I personally prefer to remove the dicks who'd attack lowbies from the game. It'd help the game's reputation quite a bit. My suggestion doesn't influence a normal pvper or even PKer in any way. It only punishes people who want to PK weaker people for no reason w/o any consequences for their main char.

If you want to keep those people in the game - well I guess we just disagree on that point.

Post by Strevi on 2022-10-18 22:17:41

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Post by Rhorden on 2022-10-18 22:24:23

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Post by Ludullu on 2022-10-18 22:55:48

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Yeah, that's already the case. Lvl difference influences corruption gain but we got no clue what's gonna be the relation between how much stat dampening you can get and how hard you can hit if you're lvl 50 fighting a lvl 10. Unless that stat dampening is % based you might be able to go on for quite some time killing lowbies.

But even outside of that, people can still make their own lowbie alts, give them good gear for their lvl (while it's still super cheap for a high lvl player) and go on a rampage, while barely getting any corruption (relatively speaking). In theory, lowbie players would be less used to fighting others so they might not even fight back and just die to the attacker. And if the attacker can then go on a killing spree for a long period of time, those lowbies could start disliking the owpvp mechanic before they got to know its better parts.
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I'm pretty sure no concrete numbers have been stated (outside of the "flagged person drops half as much"). The 50% thing came from alpha1 and iirc even there people were already disliking it. I can't even imagine what kind of uproar casual players would make if they lose half their shit after dying to a mob.

Now there's a chance that Intrepid doesn't care about that, but that's up for debate.
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I said what I said in that thread and still stand by it. You seemingly come from a faction-based game where genociding your enemies is a normal thing and can sometimes even be rewarded. I come from a game where those actions would be punished. Steven comes from the same game and he has already increased said punishment (mainly the stat dampening).

You said in that thread that you'll be the most hated ganker on your server. That would indicate that you're not planning on doing your PKing on your alt, so I see no way how my suggestion impacts your life in any way.

Post by Noaani on 2022-10-18 22:58:53

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Post by George_Black on 2022-10-18 23:04:13

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Post by Rhorden on 2022-10-18 23:06:30

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Post by George_Black on 2022-10-18 23:07:50

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Post by Ludullu on 2022-10-18 23:08:56

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Have they states this anywhere? Cause I don't think I've seen that. I assumed the game would see you as a flagged player and would still give you halved penalties.

edit: if anything, the last time we've heard any info on this, Steven said that there's no difference between pve and pvp deaths. Though that was in 2017 so who knows if they've changed it.

Post by George_Black on 2022-10-18 23:12:49

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Post by Ludullu on 2022-10-18 23:14:59

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I mean that's exactly why Steven made it so that you can't flag on your party/raid/guild/ally-mates :D But yeah, I get what you're saying.

Post by George_Black on 2022-10-18 23:18:29

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Post by Ludullu on 2022-10-18 23:22:44

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Oh I know that it's super fun :D I've killed countless Destroyers while trying to bring them down to rage+frenzy hp values. But maybe Steven's against that kind of gameplay or the potential exploit of "we lose less shit because we flagged against each other". We'll have to see his stance on it during alpha2's feedback.

I could go either way, but would probably lean towards the current design if given the choice.

Post by Rhorden on 2022-10-19 00:18:46

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Post by Ludullu on 2022-10-19 00:52:33

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And if you'd give examples from factionless games I wouldn't have assumed that you based your assumptions about how this system would work off of WoW's dumbass pvp system (imo that is).
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Again, my suggestion would only impact people who try to go around the corruption system on their main by PKing only on their alts. Nothing that I've suggested has any impact on those who'd want to be a huge PKer on their main.

Hell, my suggestion doesn't even touch people who'd only be PKing on one character. As long as you don't PK people on your main, you'll suffer 0 consequences from your alt's genocides.
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Again, we don't know how much stuff will be dropped. What we do know is that the game promotes flagging up against your attackers to lessen the death penalties, whichever they are.
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If the bag is limited in slots or weight, people will just play it safe and max out this bag instead of their inventory. If the bag is the same as your inventory, the whole "move stuff from inventory into the bag" would just become a chore.

But even outside of that, we have no clue how exactly Intrepid will balance inventory limitations. Existence of mules could push Intrepid to limit the inventory by a lot, so that players who like to do big gathering sessions would just move their stuff onto the mule.

And if PKing the mule gives the same amount of corruption as PKing a player (I hope so but we got no concrete confirmation) - killing players for resources will be the last thing people will do, because getting just a few mats would not be worth the risk of huge penalties on your character.
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As for these 2, I had this suggestion on reddit
https://www.reddit.com/r/AshesofCreation/comments/u8s4kc/idea_for_corrupted_vs_bounty_hunters_balance/

We haven't heard much about the BH system recently so I dunno if they've reworked it or not, but I agree that it's one of the weaker parts of the corruption system overall.
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Again, my main goal with my first suggestion is to limit the capabilities of people who'd create alts just to PK people.

As you yourself said, you see no point in ganking lowbies, so my suggestion wouldn't even impact you. If you want to have the reputation of the worst ganker on the server I'd assume you'd want to do that on just one character so that everyone knows your name. Ganking people on different alts kinda defeats that purpose.

And if you want to PK just on your alt, you're free to do so. But you'll still need to cleanse the PK counter if you want to be able to PK on your other character. But I'd assume you'd do that either way, considering the stat dampening on your PKing alt.

Post by akabear on 2022-10-19 10:05:43

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Post by Ludullu on 2022-10-19 10:14:55

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I'm personally against this mechanic because it stands directly in the way of BHs working as a profession. If any group of people that are from the same guild can just easily cleanse their mate's corruption, BHs would be completely useless.

But if your mates can't remove your corruption directly and can only help you grind mobs, it creates a much better cat&mouse gameplay between your group and a group with a BH. It would also prevent the obvious exploit of "I go red and my mate reaps a BH reward from me".

This obviously doesn't stop unguilded players, but I dunno how many people would go into the game as just a duo/trio w/o joining a guild. It's not like they'd be able to do much content as just a small group.

Post by akabear on 2022-10-19 10:21:52

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Post by Ludullu on 2022-10-19 10:32:58

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Yeah, and that was more than a decade ago. Servers felt like a huge community because they really were. Now it's way less about being a part of the community and more about "beating" the game on your own asap. Obviously Steven wants to bring back those old times but I'm not sure it'll ever be the same as back then.

L2 also got "solved" and minmaxed to all hell, at which point people started playing around those simple systems and stopped caring about them less and less.

But even outside of that, Steven decided to add the BH system because he wanted the PKers to get hunted. Imo that whole concept breaks apart if your mates can cleanse your corruption immediately after you PK a person. If Intrepid decides to completely remove the BH system, I'd be completely fine if your mates could cleanse you. And I'll just hope that the game's community will be as tightknit as L2's were back in the day.

Post by akabear on 2022-10-19 10:57:06

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Post by itsRyanB on 2022-10-19 13:20:03

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Post by SongRune on 2022-10-19 14:45:05

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Nothing. If you want to spend the money for different accounts, multi-boxing is explicitly allowed, as long as you don't use extra macros/tools as well. You could log out for a while, get your other account to the spot, and kill yourself, if you really wanted.

Post by Noaani on 2022-10-19 18:23:09

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