Post by SongRune on 2022-10-19 17:10:55
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I see. A lot of the people in this thread are responding to you as if you are asking for mechanical changes or early access to class abilities. I don't have as much of a problem with this personally, but I expect many people will say it's relatively pointless from a dev effort perspective.
The more legitimate argument is that it will be confusing to new players who think that "this is all there is to secondary archetypes", particularly when they are told explicitly that they will never grant new abilities. In this way, granting your request is dangerous to the health of the game. Not because it should be, but because there will be new players who get confused, then go tell all their friends about how bad the game is. As a sacrifice to keep the game in good health, you may need to keep the RP aspects of your secondary archetype as pure RP until you do gain access to the mechanical ones. (And other people have explained why it's important to carefully pace how quickly players gain access to new mechanics.)
As an aside, as far as I understand, we have no reason to believe that ability names will change at all when secondary archetypes get involved, only their effects. I think that this is the right choice. If you are talking about a Cleric ability "Castigation", but refer to it by the Shadow Disciple version of the name (say something like "Soulrender"), it will be harder for a High Priest or Templar to discuss things with you, much less a Minstrel or Warlock, even though you are all talking about the same ability. The alternative that will arise if names don't change would be along the lines of "Shadow Disciple's Castigation" when they're talking about the (let's say) Bleed DoT added by /Rogue, specifically. In this context, it's much easier for players to learn and talk about their guild members various abilities, without hearing "Shadow Strike" and going "wait, which one was that again..?", or getting confused by similar abilities they don't think about every day.