Post by Azherae on 2022-10-20 22:51:39
We have not received permission from Vaknar to share the quoted post.
So, to answer the quote.
I think it's best if the CC effect doesn't happen but the damage still does, and Intrepid can even clarify which CCs still work and which don't (there's already some implications about Hard and Soft CC).
I wouldn't like it to be 'by ability', I don't feel this would fit Ashes for multiple reasons related to both build viability and just general game understanding, especially if ANY ability can 'receive a CC augment' from ANY Secondary Archetype. This could also be very precisely curated, but I feel like 'blanket points of understanding' are better for games with great depth.
I personally don't like the approach at all, as noted in the other thread, I'd prefer something closer to Lucky Ghost's suggestion, but this IS quite a bit more code, and starts to get into the weeds. My own 'simulation tests' of a related system led to a lot more complexity than Ashes seems to want.
Therefore, within the realm of just 'should Damage+CC abilities get their damage part', I say 'let 'em'.
@Okeydoke brought up the very real problem of 'Green can fight Red without any CC happening'. I don't have a strong negative or positive opinion on this EXCEPT if Red loses access to entire potentially damaging abilities, or abilities that might do things like 'CC opponent while offering Mobility', in the case of another interpretation where you just can't target it.
But with a Hybrid Targeting system I don't expect it to come up, so yeah, my 'vote' is 'let the Damage rock, it's probably easy to turn off the CC aspect anyway'.