Post by Ludullu on 2022-10-21 09:38:34
To keep the combination of the two discussions going I'll continue my example from the other thread for this situation. Now I dunno whether my friends lied to me or not, but they said that in order to level up optimally, while also having a chance to get some nice gear, we'd need to run the same dungeon multiple times. There were other ways of doing things (and I used those), but they were so damn suboptimal that I got laughed at for doing them (mainly quests and just some general mob farming outside of the dungeon).We have not received permission from Noaani to share the quoted post.
So while the game did present you with a choice, it was kind of a false one, unless you were completely fine lagging way behind anyone who you played with.
And this was the most successful mmo in history, still on its rise (that is tbc times). Now iirc you've criticized WoW's design before, but this was mainly just an example of a game that goes against your opinion yet was super successful.
Or did I misunderstand and you meant that there should just be several ways of doing thing, no matter if they're not equally fast/lucrative/exciting?