Post by Ludullu on 2022-10-22 23:30:16
Intrepid would have to support 2 different games. On pvp servers you can have limited resources because the pvpers are fine with fighting for them. On pve servers there's no fighting so you gotta supply everyone with resources otherwise they'll complain about not being able to farm anything (cause time-hardcore players will always win out).We have not received permission from BaSkA_9x2 to share the quoted post.
On pvp servers bosses can be open world because, again, pvpers will have fun fighting over them. On pve servers you'll need to put those bosses into instance, because there won't be enough bosses for everyone (mainly because time-hardcore peeps will just have those bosses on unusual respawn timers and gonna kill them within minutes w/o anyone contesting).
On pvp servers you have a wide range of ways to undermine big guilds in the open world, in hopes that you can trip them up or at least sow doubt within their ranks so that they crumble from the inside. And then you can fight against a weaker force on bosses and during sieges. On pve servers there's nothing you can do against a blob of players that amasses resources and has good pvpers within the blob that use those resources to completely demolish anyone who tries to go against them.
In order to appeal to both extremes of the spectrum Intrepid would need to have two different designs for the game and keep developing them at the same pace if they want to keep both sides happy. Alternatively they can just make one good game and push it as hard as they can for its target audience. It'll obviously be on a smaller scale than a pve-friendly version, but those who do play it will love it so much more.